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<blockquote data-quote="Geron Raveneye" data-source="post: 3861551" data-attributes="member: 2268"><p>Huh? Come on...there's plenty more in there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>- Monsters not using the same rules as the player characters? Classic.</p><p>- "Points of Light" setting? Very classic.</p><p>- The whole "chaos vs. order" dichotomy you can see in the new extraplanar setup? Classic.</p><p>- Astral Sea with Domains floating around inside? Screams Basic D&D to me....classic stuff.</p><p>- A strengthening of the roles of character classes? Modern form of the classic niche protection. Pretty classic concept, in a modern outfit.</p><p></p><p>In contrast to what a lot of the nay-sayers complain about, there's plenty of the 4E announcements that goes back to older editions while trying to keep the better parts of the last one.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3861551, member: 2268"] Huh? Come on...there's plenty more in there. :) - Monsters not using the same rules as the player characters? Classic. - "Points of Light" setting? Very classic. - The whole "chaos vs. order" dichotomy you can see in the new extraplanar setup? Classic. - Astral Sea with Domains floating around inside? Screams Basic D&D to me....classic stuff. - A strengthening of the roles of character classes? Modern form of the classic niche protection. Pretty classic concept, in a modern outfit. In contrast to what a lot of the nay-sayers complain about, there's plenty of the 4E announcements that goes back to older editions while trying to keep the better parts of the last one. [/QUOTE]
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