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<blockquote data-quote="Remathilis" data-source="post: 3866390" data-attributes="member: 7635"><p>Define fair? I've done nearly a week of that. SoD is not fair because</p><p></p><p>1.) It doesn't scale with level, unlike weapon damage or ability damage (or other status ailments) </p><p>2.) It can remove a PC before he has a chance to react.</p><p>3.) Its only counter is another spell that completely neuters it.</p><p>4.) It has only one check against its effectiveness that ignores other PC attributes (like ability score, level or hp total)</p><p>5.) It removes a PC from play (hence fun) for a long time if not permanently based on a single die.</p><p>6.) It throws CR completely out of whack. </p><p>7.) It doesn't allow any drama of survival (will my hp hold out, will the cleric heal me before my dex drops to 0) and instead trades long periods of tension, drama and heroic action into 30 tense seconds with a twenty sided die.</p><p>8.) It can end any encounter anti-climatically with either a no-challenge boss kill or a TPK.</p><p>9.) It cheapens death, reducing to another status ailment for the cleric to cure</p><p>10.) It unfairly targets poor-fort saved classes due to the wide gap between good and poor saves. Good fort-save classes can pass with ease, poor fort save classes have a disproportionally high chance of death. Unlike hp which scales much smoother (see stone giant example). </p><p></p><p>I'd personally put it as an effect a caster no lower than 21st (probably 25th) could manifest. When your near gods in power, then you can toss around life-or-death effects at will. </p><p></p><p>With all of that, I'm done. I don't think I can add any other example, anecdote, or argument that will convince you (or anyone else Pro SoD) that the game will be better off without them. I'm glad I'll be able to open up my 4e books and not worry about them again. I'm glad a large amount of the Enworld population agrees with me. </p><p></p><p>Take care and good gaming.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3866390, member: 7635"] Define fair? I've done nearly a week of that. SoD is not fair because 1.) It doesn't scale with level, unlike weapon damage or ability damage (or other status ailments) 2.) It can remove a PC before he has a chance to react. 3.) Its only counter is another spell that completely neuters it. 4.) It has only one check against its effectiveness that ignores other PC attributes (like ability score, level or hp total) 5.) It removes a PC from play (hence fun) for a long time if not permanently based on a single die. 6.) It throws CR completely out of whack. 7.) It doesn't allow any drama of survival (will my hp hold out, will the cleric heal me before my dex drops to 0) and instead trades long periods of tension, drama and heroic action into 30 tense seconds with a twenty sided die. 8.) It can end any encounter anti-climatically with either a no-challenge boss kill or a TPK. 9.) It cheapens death, reducing to another status ailment for the cleric to cure 10.) It unfairly targets poor-fort saved classes due to the wide gap between good and poor saves. Good fort-save classes can pass with ease, poor fort save classes have a disproportionally high chance of death. Unlike hp which scales much smoother (see stone giant example). I'd personally put it as an effect a caster no lower than 21st (probably 25th) could manifest. When your near gods in power, then you can toss around life-or-death effects at will. With all of that, I'm done. I don't think I can add any other example, anecdote, or argument that will convince you (or anyone else Pro SoD) that the game will be better off without them. I'm glad I'll be able to open up my 4e books and not worry about them again. I'm glad a large amount of the Enworld population agrees with me. Take care and good gaming. [/QUOTE]
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