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<blockquote data-quote="RFisher" data-source="post: 3866391" data-attributes="member: 3608"><p>Interestingly, I picked up my 1e PHB, went to the end of the MU spells, & started looking backwards for "save or die" spells.</p><p></p><p>Power Word, Kill: No saving throw, but it does have hp limits.</p><p></p><p>Symbol (Death): It looks like the death symbol doesn't allow a save, but it also has a hp limit.</p><p></p><p>Interesting.</p><p></p><p></p><p></p><p>FWIW, I will agree that this--& possibly the 4e beholder's gradual stoning--can be very interesting in their own right.</p><p></p><p></p><p></p><p>Personally, I think the bodak is an awful example for this discussion. Even without his death gaze, I can't imagine using that monster except in very specific circumstances.</p><p></p><p>I don't think it's a badly designed monster. It's cool when players can use planning & characters can use their abilities to turn a possibly fatal encounter into a cakewalk.</p><p></p><p>But then, I don't take the CR system very seriously. There's no way a single number can give you anything but a very vague idea of how big a challenge a monster is going to be without greatly simplifying the game to remove a bunch of the axes/variables involved.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3866391, member: 3608"] Interestingly, I picked up my 1e PHB, went to the end of the MU spells, & started looking backwards for "save or die" spells. Power Word, Kill: No saving throw, but it does have hp limits. Symbol (Death): It looks like the death symbol doesn't allow a save, but it also has a hp limit. Interesting. FWIW, I will agree that this--& possibly the 4e beholder's gradual stoning--can be very interesting in their own right. Personally, I think the bodak is an awful example for this discussion. Even without his death gaze, I can't imagine using that monster except in very specific circumstances. I don't think it's a badly designed monster. It's cool when players can use planning & characters can use their abilities to turn a possibly fatal encounter into a cakewalk. But then, I don't take the CR system very seriously. There's no way a single number can give you anything but a very vague idea of how big a challenge a monster is going to be without greatly simplifying the game to remove a bunch of the axes/variables involved. [/QUOTE]
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