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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3866974" data-attributes="member: 710"><p>These got me thinking, especially when also remembering the idea of "Encounter Monsters" like a Sea Snake that attacks ships.</p><p></p><p>There are "regular monsters" that you can put in any situation and don't warrant special treatment besides some special effects.</p><p>There are "encounter monsters" that are in the gameworld a single monster, but are better replicated in game terms as a set of monsters/hazards/traps/enviromental effects.</p><p>And there are "adventure/quest monsters". You don't battle them like regular monsters. They are monsters that you beat by completing an adventure and getting the right tools to beat it. There might be a final fight, which might be exciting or a push-over.</p><p></p><p>Examples for these "Quest Monster"</p><p>"Epic" Scale: </p><p>The Evil Goddess Virdella Treshamn wants to destroy the world of the Diamond Throne to get enough power to conquer dozens of planes. </p><p>The PCs can't really beat her, she is a frigging goddess. But many many decades ago, the Dramojh developed a magical ritual that killed the Hanavare Trinity. If the PCs find the ingredients and descriptions for the ritual, they might be able to force Virdella into a mortal form, that, albeit powerful, can be beaten. She might not be dead forever, but she won't be able to come back for a millenia - and the ritual will work again!</p><p></p><p>Heroic Scale:</p><p>A cult in the city has overtaken parts of the city council, and opponents of their goals die mysteriously. Careful investigation will turn out that the effect that killed the opponents was a magical Death Effect, and following the trails of the cult finally reveals the Cult has created a Bodak. Once the PCs find this out, preparing Death Ward is relatively easy. But should they really attack the heavily defended hideout, unaware where the Bodak is kept. Or should they try to ambush them when they attack their next target? But who is the next target?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3866974, member: 710"] These got me thinking, especially when also remembering the idea of "Encounter Monsters" like a Sea Snake that attacks ships. There are "regular monsters" that you can put in any situation and don't warrant special treatment besides some special effects. There are "encounter monsters" that are in the gameworld a single monster, but are better replicated in game terms as a set of monsters/hazards/traps/enviromental effects. And there are "adventure/quest monsters". You don't battle them like regular monsters. They are monsters that you beat by completing an adventure and getting the right tools to beat it. There might be a final fight, which might be exciting or a push-over. Examples for these "Quest Monster" "Epic" Scale: The Evil Goddess Virdella Treshamn wants to destroy the world of the Diamond Throne to get enough power to conquer dozens of planes. The PCs can't really beat her, she is a frigging goddess. But many many decades ago, the Dramojh developed a magical ritual that killed the Hanavare Trinity. If the PCs find the ingredients and descriptions for the ritual, they might be able to force Virdella into a mortal form, that, albeit powerful, can be beaten. She might not be dead forever, but she won't be able to come back for a millenia - and the ritual will work again! Heroic Scale: A cult in the city has overtaken parts of the city council, and opponents of their goals die mysteriously. Careful investigation will turn out that the effect that killed the opponents was a magical Death Effect, and following the trails of the cult finally reveals the Cult has created a Bodak. Once the PCs find this out, preparing Death Ward is relatively easy. But should they really attack the heavily defended hideout, unaware where the Bodak is kept. Or should they try to ambush them when they attack their next target? But who is the next target? [/QUOTE]
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