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<blockquote data-quote="Grog" data-source="post: 3868232" data-attributes="member: 6183"><p>But how can you possibly even pick a CR for a save-or-die monster? How can you even balance something like that?</p><p></p><p>The only thing you can balance it against is the PCs access to Raise Dead and similar spells. Basically, you say that save-or-die is okay when used against PCs who have Raise Dead, and not okay when it isn't. But all that does is turn death into just another status effect, and contributes to the "early to dead, early to rise" problem that many of us have with 3.X D&D.</p><p></p><p>I think an important point that's gotten lost in this discussion is that save-or-die is an all-or-nothing effect, and D&D is not a game that's built for all-or-nothing effects. Never has been.</p></blockquote><p></p>
[QUOTE="Grog, post: 3868232, member: 6183"] But how can you possibly even pick a CR for a save-or-die monster? How can you even balance something like that? The only thing you can balance it against is the PCs access to Raise Dead and similar spells. Basically, you say that save-or-die is okay when used against PCs who have Raise Dead, and not okay when it isn't. But all that does is turn death into just another status effect, and contributes to the "early to dead, early to rise" problem that many of us have with 3.X D&D. I think an important point that's gotten lost in this discussion is that save-or-die is an all-or-nothing effect, and D&D is not a game that's built for all-or-nothing effects. Never has been. [/QUOTE]
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