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<blockquote data-quote="howandwhy99" data-source="post: 3869159" data-attributes="member: 3192"><p>Save or Die spells are perfectly legitimate in Miniature Wargames. It's not like you're only playing one character moreover playing them for month after month.</p><p></p><p>If you want to play roleplaying games without the threat of death, <em>don't get into life threatening situations</em>. </p><p></p><p>A creature like a Medusa is going to be life threatening. If you are going to face one, prepare for the possibility of your character dying. It's that simple.</p><p></p><p>Is that "Unfun"? Maybe, but if you play the game without the possibility of losing, how will success mean anything? Isn't this a game about heroes?</p><p></p><p>I think the problem here isn't that the game is "unfun", but that it no longer requires much skill to play. It emulates Rambo-like fantasy where each Player keeps one character for 100's of combats all of which are stand up, face to face, slugfests with little regard to tactics or strategy at all. It's become so bad, virtually no thought is given about what or who you are face or where you face them. They are actually having to rebuild this back into 4e and good on them for doing that. Unfortunately, I think it may be a game more about picking the right Duke Nuke'm gun for the job and knowing what those guns do to whom as the actual skill element in the game. </p><p></p><p>In contrast, our low level characters killed dozens of powerful orcs by burning poisoned wood inside their cave entrance and covering it with a tarp. Not one swing swung. Was that cheating? Or "badwrongfun"? Or was it playing the game as a world vs. as a toe-to-toe slugfest? IMO, a 20th level hero <em>should</em> lose in such a contest against a Titan. Not for the game levels to statistically make the PC a Titan.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3869159, member: 3192"] Save or Die spells are perfectly legitimate in Miniature Wargames. It's not like you're only playing one character moreover playing them for month after month. If you want to play roleplaying games without the threat of death, [i]don't get into life threatening situations[/i]. A creature like a Medusa is going to be life threatening. If you are going to face one, prepare for the possibility of your character dying. It's that simple. Is that "Unfun"? Maybe, but if you play the game without the possibility of losing, how will success mean anything? Isn't this a game about heroes? I think the problem here isn't that the game is "unfun", but that it no longer requires much skill to play. It emulates Rambo-like fantasy where each Player keeps one character for 100's of combats all of which are stand up, face to face, slugfests with little regard to tactics or strategy at all. It's become so bad, virtually no thought is given about what or who you are face or where you face them. They are actually having to rebuild this back into 4e and good on them for doing that. Unfortunately, I think it may be a game more about picking the right Duke Nuke'm gun for the job and knowing what those guns do to whom as the actual skill element in the game. In contrast, our low level characters killed dozens of powerful orcs by burning poisoned wood inside their cave entrance and covering it with a tarp. Not one swing swung. Was that cheating? Or "badwrongfun"? Or was it playing the game as a world vs. as a toe-to-toe slugfest? IMO, a 20th level hero [i]should[/i] lose in such a contest against a Titan. Not for the game levels to statistically make the PC a Titan. [/QUOTE]
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