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<blockquote data-quote="howandwhy99" data-source="post: 3869454" data-attributes="member: 3192"><p>Actually poison is Save or Die in our game, so we used it. And it's been used against us too. How would you choose to fight a giant spider if you knew his stinger could kill you with one sting? toe-to-toe is not your best option, let me tell ya. </p><p></p><p>Death, equipment loss, permanent level loss, permanent hit point loss, permanent blindness/deafness, permanent ability score damage. There are tons of things that just are <em>not "fun"</em> in this game. Who wants to play a game where your character can get killed? We play where all new characters start at level 1. Of course, the combat statistics and XP charts are designed so 1st level (even 0-level) characters can adventure side by side with 10th level allies. Not to mention the fact that you'd reach 10th about the same time they reach 11th. </p><p></p><p>Save or die, all those effects I listed, and plenty more are all all about not having to make that save. As you mention, that's the strategy. However, it actually does demand lateral thinking to beat an enemy or sooner or later your PCs is going to die. A game of attrition combat is a combat you don't want - not if you really want to win. Win with the least effort required, because, y'know, in the dungeon you never know what might be around the next corner. --Which is another good reason to keep spells as a diminishing resource in the game too.-- The point is, there is nothing in the game you actually want to roll a saving throw against, if you've got the choice. But it is in your best interest to choose your battles, and choose how your going to fight them. If you do, then you can get the upper hand. Deathward is the smart choice. </p><p></p><p>I think they are removing this stuff, unfortunately, because it means every battle will not be flashy, big-bang, skirmish games. When the point is to win instead of showing off, then you don't care whether or not you get to go toe-to-toe. However, if you can never be hurt, what's the point? Success without effort?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3869454, member: 3192"] Actually poison is Save or Die in our game, so we used it. And it's been used against us too. How would you choose to fight a giant spider if you knew his stinger could kill you with one sting? toe-to-toe is not your best option, let me tell ya. Death, equipment loss, permanent level loss, permanent hit point loss, permanent blindness/deafness, permanent ability score damage. There are tons of things that just are [i]not "fun"[/i] in this game. Who wants to play a game where your character can get killed? We play where all new characters start at level 1. Of course, the combat statistics and XP charts are designed so 1st level (even 0-level) characters can adventure side by side with 10th level allies. Not to mention the fact that you'd reach 10th about the same time they reach 11th. Save or die, all those effects I listed, and plenty more are all all about not having to make that save. As you mention, that's the strategy. However, it actually does demand lateral thinking to beat an enemy or sooner or later your PCs is going to die. A game of attrition combat is a combat you don't want - not if you really want to win. Win with the least effort required, because, y'know, in the dungeon you never know what might be around the next corner. --Which is another good reason to keep spells as a diminishing resource in the game too.-- The point is, there is nothing in the game you actually want to roll a saving throw against, if you've got the choice. But it is in your best interest to choose your battles, and choose how your going to fight them. If you do, then you can get the upper hand. Deathward is the smart choice. I think they are removing this stuff, unfortunately, because it means every battle will not be flashy, big-bang, skirmish games. When the point is to win instead of showing off, then you don't care whether or not you get to go toe-to-toe. However, if you can never be hurt, what's the point? Success without effort? [/QUOTE]
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