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<blockquote data-quote="ruemere" data-source="post: 3869651" data-attributes="member: 5515"><p>As a person, who always (or almost always) failed crucial save vs save-or-die effect in my 20+ year long career, I would like to say that I hate this type of mechanic with passion.</p><p></p><p>I'm a GM mostly, but still, taking a week to prepare a character, playing it for days or weeks (or months), only to die (and lose levels) each time a insta-death guy appears, is truly frustrating. I can stomach getting criticals twice as often as the next guy in the front line, but losing characters (or levels) on a regular basis, does make me irritated.</p><p></p><p>My preference would be either to implement delayed-death effects (giving time and chance to escape imminent doom... the rock in the first Indy Jones movies was fun because it kept rolling after the archeologist, not because it crushed the hero flat) or replace them with a heap of damage spread over several turns.</p><p></p><p>So, yes, you can kill someone with Finger of Death, it's just that on the first round your enemy gets stunned (with fear), paralyzed (2nd turn), blue on the face (equivalent to -8), even more blue on the face (-9) and then dead as a door nail.</p><p></p><p>Or, your enemy gets stunned (and takes some damage), paralyzed (and takes a lot of damage), repeat until damage allotment runs out or the enemy runs out of hitpoints.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 3869651, member: 5515"] As a person, who always (or almost always) failed crucial save vs save-or-die effect in my 20+ year long career, I would like to say that I hate this type of mechanic with passion. I'm a GM mostly, but still, taking a week to prepare a character, playing it for days or weeks (or months), only to die (and lose levels) each time a insta-death guy appears, is truly frustrating. I can stomach getting criticals twice as often as the next guy in the front line, but losing characters (or levels) on a regular basis, does make me irritated. My preference would be either to implement delayed-death effects (giving time and chance to escape imminent doom... the rock in the first Indy Jones movies was fun because it kept rolling after the archeologist, not because it crushed the hero flat) or replace them with a heap of damage spread over several turns. So, yes, you can kill someone with Finger of Death, it's just that on the first round your enemy gets stunned (with fear), paralyzed (2nd turn), blue on the face (equivalent to -8), even more blue on the face (-9) and then dead as a door nail. Or, your enemy gets stunned (and takes some damage), paralyzed (and takes a lot of damage), repeat until damage allotment runs out or the enemy runs out of hitpoints. Regards, Ruemere [/QUOTE]
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