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<blockquote data-quote="WarlockLord" data-source="post: 3869857" data-attributes="member: 40098"><p>Wow. First, the medusa is a she. Career choice? I could see that. A fighter who has trained all his life to toughen his body would probably be more resistant than a wizard who is eternally reading. As for the rezzing, that's more a problem of resurrection spells then death effects. I agree with you on that, resurrection should either:</p><p></p><p>A) Go</p><p>B) Require an orphean quest to the underworld</p><p>C) Require a sacrifice to the lord of the dead to take the place of the person to be resurrected.</p><p></p><p>As for Zorganoth, I'd like to say this about save-or-dies: They encourage creativity. Yes, you could use illusions to counter fireball, but the way spells are set up now, you can take the hit from a fireball and not really be affected. As for this, you have a percentile chance, based on your career choice, to take full damage. Perhaps, this, too, is too chancy and must go. Really, the main reason for damage and the nerf of holding spells was to enhance the feeling of script immunity for our heroes. Some people want this. Some do not. I am one of the people who do not, so why should I be penalized? If you don't want them, remove them from your game.</p><p></p><p>I would, prior to getting the large complaints from those who will explain to me how getting rid of save-or-dies would not end PC death. I daresay otherwise. Damage, it has been pointed out on these boards, can easily be fudged, and I daresay all the PC death haters have this occur often. While the threat of PC death is not the only threat they can worry about...it's usually the most reliable motivator. Yes, cinematic deaths and big fights are cool, but too many of them get drawn out and boring. </p><p></p><p>Plus, the faster the BBEG goes down, the less of the poorly scripted monologue you get to hear!</p></blockquote><p></p>
[QUOTE="WarlockLord, post: 3869857, member: 40098"] Wow. First, the medusa is a she. Career choice? I could see that. A fighter who has trained all his life to toughen his body would probably be more resistant than a wizard who is eternally reading. As for the rezzing, that's more a problem of resurrection spells then death effects. I agree with you on that, resurrection should either: A) Go B) Require an orphean quest to the underworld C) Require a sacrifice to the lord of the dead to take the place of the person to be resurrected. As for Zorganoth, I'd like to say this about save-or-dies: They encourage creativity. Yes, you could use illusions to counter fireball, but the way spells are set up now, you can take the hit from a fireball and not really be affected. As for this, you have a percentile chance, based on your career choice, to take full damage. Perhaps, this, too, is too chancy and must go. Really, the main reason for damage and the nerf of holding spells was to enhance the feeling of script immunity for our heroes. Some people want this. Some do not. I am one of the people who do not, so why should I be penalized? If you don't want them, remove them from your game. I would, prior to getting the large complaints from those who will explain to me how getting rid of save-or-dies would not end PC death. I daresay otherwise. Damage, it has been pointed out on these boards, can easily be fudged, and I daresay all the PC death haters have this occur often. While the threat of PC death is not the only threat they can worry about...it's usually the most reliable motivator. Yes, cinematic deaths and big fights are cool, but too many of them get drawn out and boring. Plus, the faster the BBEG goes down, the less of the poorly scripted monologue you get to hear! [/QUOTE]
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