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<blockquote data-quote="Hussar" data-source="post: 3870114" data-attributes="member: 22779"><p>Not sure about the mind eating house cat thing. To me, that's probably one of the most piss poor designed monsters out there. It's not even a monster really, it's a trap with a movement score. Lame. There is no reason to have such a monster in the game. IMO, that pretty much defines unfun - Bang, bang, (queue Nelsonesque laugh) Look at you, roll a new PC!</p><p></p><p>No thanks. Even back in the day, when such monsters were fairly common in the Monster Manual (or Fiend Folio or whatever) I knew they were lame and didn't use them.</p><p></p><p>Medusa is another poster child. Glass cannon. If you make your saving throw, you whack the medusa without breaking a sweat. Have a protection from Petrification scroll handy? Dead medusa.</p><p></p><p>That's the whole problem with SoD type creatures, they're almost always glass cannons. If you bypass their SoD ability, they're a joke. If you don't, you're dead. There's very little room for in between. Give me a much more robust creature any day of the week thanks. One that if the party is smart, they can counter some of its abilities, but, it doesn't turn the encounter into a barrel shoot.</p><p></p><p>People have talked about using information and build up to make SoD monsters better. But, that's true for a lot of monsters. Tell the PC's that there's a demon in that cave, and they go, get some cold iron weapons, invest in a scroll of Dimensional Lock and come back. When they meet the demon, they've negated a couple of its bigger abilities - DR and teleport and gate - but, they've still got to deal with a pissed off demon. Party is rewarded for being smart, but, they are not going to simply send the wizard forward to beat the rust monster to death with a club. Oops, sorry, channeling a rather similar discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In any case, it's not like they simply put a blindfold on one character, cast something to give him blindsight/sense, slow poison and send her in to beat the medusa to death.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3870114, member: 22779"] Not sure about the mind eating house cat thing. To me, that's probably one of the most piss poor designed monsters out there. It's not even a monster really, it's a trap with a movement score. Lame. There is no reason to have such a monster in the game. IMO, that pretty much defines unfun - Bang, bang, (queue Nelsonesque laugh) Look at you, roll a new PC! No thanks. Even back in the day, when such monsters were fairly common in the Monster Manual (or Fiend Folio or whatever) I knew they were lame and didn't use them. Medusa is another poster child. Glass cannon. If you make your saving throw, you whack the medusa without breaking a sweat. Have a protection from Petrification scroll handy? Dead medusa. That's the whole problem with SoD type creatures, they're almost always glass cannons. If you bypass their SoD ability, they're a joke. If you don't, you're dead. There's very little room for in between. Give me a much more robust creature any day of the week thanks. One that if the party is smart, they can counter some of its abilities, but, it doesn't turn the encounter into a barrel shoot. People have talked about using information and build up to make SoD monsters better. But, that's true for a lot of monsters. Tell the PC's that there's a demon in that cave, and they go, get some cold iron weapons, invest in a scroll of Dimensional Lock and come back. When they meet the demon, they've negated a couple of its bigger abilities - DR and teleport and gate - but, they've still got to deal with a pissed off demon. Party is rewarded for being smart, but, they are not going to simply send the wizard forward to beat the rust monster to death with a club. Oops, sorry, channeling a rather similar discussion. :) In any case, it's not like they simply put a blindfold on one character, cast something to give him blindsight/sense, slow poison and send her in to beat the medusa to death. [/QUOTE]
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