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<blockquote data-quote="Hussar" data-source="post: 3875051" data-attributes="member: 22779"><p>Re: The giant against the 4th level party.</p><p></p><p>Note, CR does state that you should expect PC fatalities here. Just sayin'</p><p></p><p>Yup, I'll likely whack a PC, mostly because of a combination of factors. Mostly because giants are woefully under CR'ed, just like dragons. However, I am also right in thinking that in that encounter, I have a high chance of PC death because I've gone way above EL.</p><p></p><p>A 13th level party who steamrolls a Glabrezu likely has a DM that is not terribly tactically minded. If they're creaming it in 2 rounds, there's probably something wrong. The likeliest culprit in my mind is the PC's are built on very high point buys and are operating a level or two above what's on their character sheet. Seems to be the usual suspect.</p><p></p><p>However, glass cannon DOES NOT REFER to the party. But, you know this, so, I'm not going to restate my argument.</p><p></p><p>Note, the 66% chance of death from SoD assumes ONLY a 5% chance of death/save. That's simply not true. That's the minimum. The chance of death is likely MUCH higher. </p><p></p><p>To me, if you have to hang neon signs, as Remalthalis says, then the mechanic is poor. And that's precisely what some are saying you should do - never drop SoD as a random encounter, always drop hints to the party/allow the party to learn the existence of the SoD monster AND allow them to counter it.</p><p></p><p>Let me rephrase my question. Why do you want a mechanic in the game that leads either to encounters that are much more lethal than standard or encounters which are cakewalks? Especially after spending time calling specific attention to the encounter and building it up in the player's minds.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3875051, member: 22779"] Re: The giant against the 4th level party. Note, CR does state that you should expect PC fatalities here. Just sayin' Yup, I'll likely whack a PC, mostly because of a combination of factors. Mostly because giants are woefully under CR'ed, just like dragons. However, I am also right in thinking that in that encounter, I have a high chance of PC death because I've gone way above EL. A 13th level party who steamrolls a Glabrezu likely has a DM that is not terribly tactically minded. If they're creaming it in 2 rounds, there's probably something wrong. The likeliest culprit in my mind is the PC's are built on very high point buys and are operating a level or two above what's on their character sheet. Seems to be the usual suspect. However, glass cannon DOES NOT REFER to the party. But, you know this, so, I'm not going to restate my argument. Note, the 66% chance of death from SoD assumes ONLY a 5% chance of death/save. That's simply not true. That's the minimum. The chance of death is likely MUCH higher. To me, if you have to hang neon signs, as Remalthalis says, then the mechanic is poor. And that's precisely what some are saying you should do - never drop SoD as a random encounter, always drop hints to the party/allow the party to learn the existence of the SoD monster AND allow them to counter it. Let me rephrase my question. Why do you want a mechanic in the game that leads either to encounters that are much more lethal than standard or encounters which are cakewalks? Especially after spending time calling specific attention to the encounter and building it up in the player's minds. [/QUOTE]
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