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<blockquote data-quote="Lanefan" data-source="post: 3875490" data-attributes="member: 29398"><p>Perhaps, though it also depends on how many times the creature is able to get its death effect away, and at how many targets each time. A Beholder, for example, gets its death and disintegrate rays once per round (assuming they happen to be pointing the right way) at single targets...*and* they have to roll to hit. Now, it's only rolling vs. touch, so it's going to hit most of the time; but that it can miss still lowers the death chance. Compare this with a Banshee, who (in 1e anyway) can only wail once per *day* but auto-forces everyone around her who can hear into a SoD. Compare this with a Medusa...or Bodak, or Basilisk...whose death ability is always-on. Those are the ones that'll run up the death count! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />I like the mechanic mainly because it allows me when designing monsters to build a glass cannon if I want to. Ditto for level-drainers, and critters that can do other very nasty things. I prefer the variety...some monsters are all-defense-no-offense, others the reverse, and many do both equally well (or badly). I'd far rather see that than hear "ho hum, another bag of experience p...er, I mean hit points" from the players when a battle starts.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3875490, member: 29398"] Perhaps, though it also depends on how many times the creature is able to get its death effect away, and at how many targets each time. A Beholder, for example, gets its death and disintegrate rays once per round (assuming they happen to be pointing the right way) at single targets...*and* they have to roll to hit. Now, it's only rolling vs. touch, so it's going to hit most of the time; but that it can miss still lowers the death chance. Compare this with a Banshee, who (in 1e anyway) can only wail once per *day* but auto-forces everyone around her who can hear into a SoD. Compare this with a Medusa...or Bodak, or Basilisk...whose death ability is always-on. Those are the ones that'll run up the death count! :)I like the mechanic mainly because it allows me when designing monsters to build a glass cannon if I want to. Ditto for level-drainers, and critters that can do other very nasty things. I prefer the variety...some monsters are all-defense-no-offense, others the reverse, and many do both equally well (or badly). I'd far rather see that than hear "ho hum, another bag of experience p...er, I mean hit points" from the players when a battle starts. Lanefan [/QUOTE]
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