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General Tabletop Discussion
*Dungeons & Dragons
Players: Do You Care From Whence Your DM Gets His Monsters/Challenges?
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<blockquote data-quote="Guest 7037866" data-source="post: 9557607"><p>Oh, NO, NO, NO!!! Far from it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>I much prefer low fantasy games. Magic is rare and wonderful, you do not have a cleric or priest in every village to raise a fallen PC, a magical item is a truly marvelous thing, etc. A creature like a manticore is a terror to locals and they need heroes to deal with such a monster.</p><p></p><p>Things like "common" magic items are abhorrent to my D&D games and I never allow them short of <em>healing potions</em> which I begrudgingly allow due to their presence in the PHB.</p><p></p><p>Once I hit 8th or 9th level (such as my current game) I start to lose interesting in running it, and do so from that point forward more for the enjoyment of my players than myself as DM.</p><p></p><p>As a player, it is the same thing. 5th-level spells like Raise Dead should be the pinnacle of the game, not the mid-point IMO.</p><p></p><p>After completing the Experience15 project, I am back to working on my 5E Basic project (which probably won't be "5E" at all when I am done...).</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9557607"] Oh, NO, NO, NO!!! Far from it! :eek: I much prefer low fantasy games. Magic is rare and wonderful, you do not have a cleric or priest in every village to raise a fallen PC, a magical item is a truly marvelous thing, etc. A creature like a manticore is a terror to locals and they need heroes to deal with such a monster. Things like "common" magic items are abhorrent to my D&D games and I never allow them short of [I]healing potions[/I] which I begrudgingly allow due to their presence in the PHB. Once I hit 8th or 9th level (such as my current game) I start to lose interesting in running it, and do so from that point forward more for the enjoyment of my players than myself as DM. As a player, it is the same thing. 5th-level spells like Raise Dead should be the pinnacle of the game, not the mid-point IMO. After completing the Experience15 project, I am back to working on my 5E Basic project (which probably won't be "5E" at all when I am done...). [/QUOTE]
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Community
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Players: Do You Care From Whence Your DM Gets His Monsters/Challenges?
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