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General Tabletop Discussion
*TTRPGs General
Players: do you feel cheated if DM improvises?
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<blockquote data-quote="BSF" data-source="post: 1622829" data-attributes="member: 13098"><p>Interesting question. I improvise a lot. Most of my prep work is a skeleton of what might happen. I gave up trying to anticipate everything that the PC's might do a long time ago and now I focus on what the interaction with the PC's will be. Then, when they go off on a tangent, I have a reaction that is in-line with the NPC's/environment. </p><p></p><p>I also try to drop possible story arcs out there that the PC's can pick up and pursue. If they aren't interested in that particular story arc, then I will either drop it, or I will turn it into background information that they will hear about. </p><p></p><p>My involvement with individual character backgrounds is kind of a seperate deal. I will pick up elements for a character, mull them around and present them as a possibility that the PC can run with, or not. It's just another opportunity in life and the PC can embrace or ignore it. But, I try to have actions with consequences. So, something the PC does today, might have repurcussions tomorrow, or next week, or next year. I don't necessarily plot out how the PC will achieve long-term goals (Heck, I would be happy if all my players could give me pretty solid long-term goals), but I will plan the opportunities I will probably present that would help the PC on the road toward those goals. As I said, the PC's may or may not seize that opportunity. </p><p></p><p>I do try to work with my players to keep things interesting and to keep the game moving where everyone is having a good time. In many ways, I use improvisation as one of the tools toward achieving that.</p></blockquote><p></p>
[QUOTE="BSF, post: 1622829, member: 13098"] Interesting question. I improvise a lot. Most of my prep work is a skeleton of what might happen. I gave up trying to anticipate everything that the PC's might do a long time ago and now I focus on what the interaction with the PC's will be. Then, when they go off on a tangent, I have a reaction that is in-line with the NPC's/environment. I also try to drop possible story arcs out there that the PC's can pick up and pursue. If they aren't interested in that particular story arc, then I will either drop it, or I will turn it into background information that they will hear about. My involvement with individual character backgrounds is kind of a seperate deal. I will pick up elements for a character, mull them around and present them as a possibility that the PC can run with, or not. It's just another opportunity in life and the PC can embrace or ignore it. But, I try to have actions with consequences. So, something the PC does today, might have repurcussions tomorrow, or next week, or next year. I don't necessarily plot out how the PC will achieve long-term goals (Heck, I would be happy if all my players could give me pretty solid long-term goals), but I will plan the opportunities I will probably present that would help the PC on the road toward those goals. As I said, the PC's may or may not seize that opportunity. I do try to work with my players to keep things interesting and to keep the game moving where everyone is having a good time. In many ways, I use improvisation as one of the tools toward achieving that. [/QUOTE]
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Players: do you feel cheated if DM improvises?
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