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General Tabletop Discussion
*TTRPGs General
Players: Do you plan in advance for character progression?
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<blockquote data-quote="Shallown" data-source="post: 1252559" data-attributes="member: 1368"><p>As A player I usually plan ahead depending on the character's personality. If they are wild and free spirited then If I plan next level they're lucky. If the character is studious and far lloking then I may plan out levels advancement. the most I have ever done in recent times (I GM much more than play) is a Spycraft character I planned from 1st to 20th level just to see if my Gunny bunny was gonna be as skilled as I hoped. I never got her past first but planning her out was fun.</p><p></p><p>For my players I encourage planning with some flexibility. Meaning plan as far ahead as You want but be adaptable.</p><p></p><p>I played a cleric/fighter once that wanted to go mostly fighter like a 1/3 - 1/4 ratio. He was a devote man and not one to engage in combat but he saw serving the church in this way; conflict happens and wisdom dictates that people should pepare for this eventuality and since I am more a strong man than a wise man I will be the sword and shield of the church. Unfortunatly being the only cleric in the party I ended up having the ratio the other way. I always played him as wanting to improve his fighting skills but seeing the survival of his mission with the party as needing his divine power even though he lacked divine wisdom to go with it. he was always worried of his use of his powers in his Gods name. He had great faith in his God but not himself. This is an example of development in play, though I had planned out his progression to like 12th level he ended up being qute different.</p></blockquote><p></p>
[QUOTE="Shallown, post: 1252559, member: 1368"] As A player I usually plan ahead depending on the character's personality. If they are wild and free spirited then If I plan next level they're lucky. If the character is studious and far lloking then I may plan out levels advancement. the most I have ever done in recent times (I GM much more than play) is a Spycraft character I planned from 1st to 20th level just to see if my Gunny bunny was gonna be as skilled as I hoped. I never got her past first but planning her out was fun. For my players I encourage planning with some flexibility. Meaning plan as far ahead as You want but be adaptable. I played a cleric/fighter once that wanted to go mostly fighter like a 1/3 - 1/4 ratio. He was a devote man and not one to engage in combat but he saw serving the church in this way; conflict happens and wisdom dictates that people should pepare for this eventuality and since I am more a strong man than a wise man I will be the sword and shield of the church. Unfortunatly being the only cleric in the party I ended up having the ratio the other way. I always played him as wanting to improve his fighting skills but seeing the survival of his mission with the party as needing his divine power even though he lacked divine wisdom to go with it. he was always worried of his use of his powers in his Gods name. He had great faith in his God but not himself. This is an example of development in play, though I had planned out his progression to like 12th level he ended up being qute different. [/QUOTE]
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Players: Do you plan in advance for character progression?
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