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Players: Does anyone else not mind railroading?
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<blockquote data-quote="sev" data-source="post: 5169570" data-attributes="member: 77780"><p>I've been in one genuine Railroad game that I more-than-happily played. The GM made it pretty clear, only a few sessions in, that we weren't the main characters. We were there to facilitate the journey of one of the NPCs. While we could affect some of the bits and pieces on the side, the broad strokes of her journey were going to happen, with or without us.</p><p></p><p>I loved it. But that's because the GM in this case is an incredibly talented storyteller. A year or so after we finished the game, I got to see the same story enacted on stage (<a href="http://www.seattlepi.com/theater/373004_fanfare01.html" target="_blank">Behind the absurdity, sci-fi mystery takes on serious questions about God and faith</a>) and it was brilliant then, too. Even though I'd already experienced the story once.</p><p></p><p>Other than that? I'm not interested in a real live railroad. I'm a very well-behaved player; I bite when the GM puts bait in front of me. But I do still consider myself autonomous, and if I say, "No, my character would not accept that," then I expect the GM to work with that.</p><p></p><p>And as a GM, it's way more fun for me when the players participate. That way, I get to experience a story that's different than the one I have in my head. As I am not a brilliant screenwriter, the stories in my head have plenty of room for improvement.</p></blockquote><p></p>
[QUOTE="sev, post: 5169570, member: 77780"] I've been in one genuine Railroad game that I more-than-happily played. The GM made it pretty clear, only a few sessions in, that we weren't the main characters. We were there to facilitate the journey of one of the NPCs. While we could affect some of the bits and pieces on the side, the broad strokes of her journey were going to happen, with or without us. I loved it. But that's because the GM in this case is an incredibly talented storyteller. A year or so after we finished the game, I got to see the same story enacted on stage ([url=http://www.seattlepi.com/theater/373004_fanfare01.html]Behind the absurdity, sci-fi mystery takes on serious questions about God and faith[/url]) and it was brilliant then, too. Even though I'd already experienced the story once. Other than that? I'm not interested in a real live railroad. I'm a very well-behaved player; I bite when the GM puts bait in front of me. But I do still consider myself autonomous, and if I say, "No, my character would not accept that," then I expect the GM to work with that. And as a GM, it's way more fun for me when the players participate. That way, I get to experience a story that's different than the one I have in my head. As I am not a brilliant screenwriter, the stories in my head have plenty of room for improvement. [/QUOTE]
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