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General Tabletop Discussion
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Players: Does anyone else not mind railroading?
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<blockquote data-quote="questing gm" data-source="post: 5169679" data-attributes="member: 24003"><p>I never quite understood why people slam railroading as if it's some cardinal sin in gaming or a violation of the Fifth Amendment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Personally, all the great CRPGs I played were the ones that were railroaded rather than the ones that gave you a sandbox and it is something I try to emulate in my games to a certain extent. </p><p></p><p>Maybe it's the way I was brought with those games but sometimes having no choice in dealing with a situation creates more memorable/dramatic moments than having a freedom to avoid it altogether.</p><p></p><p>Railroading can also save more time too. </p><p></p><p>As a DM, you only have to prep what you need to move the narrative forward and your players don't spend too much time wandering aimlessly around the sandbox looking/waiting for the DM to throw them their next plot hook before they get down to business.</p><p></p><p>Railroading is alright as long as the ride is awesome, in my book. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="questing gm, post: 5169679, member: 24003"] I never quite understood why people slam railroading as if it's some cardinal sin in gaming or a violation of the Fifth Amendment. ;) Personally, all the great CRPGs I played were the ones that were railroaded rather than the ones that gave you a sandbox and it is something I try to emulate in my games to a certain extent. Maybe it's the way I was brought with those games but sometimes having no choice in dealing with a situation creates more memorable/dramatic moments than having a freedom to avoid it altogether. Railroading can also save more time too. As a DM, you only have to prep what you need to move the narrative forward and your players don't spend too much time wandering aimlessly around the sandbox looking/waiting for the DM to throw them their next plot hook before they get down to business. Railroading is alright as long as the ride is awesome, in my book. ;) [/QUOTE]
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