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General Tabletop Discussion
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Players: Does anyone else not mind railroading?
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<blockquote data-quote="Oryan77" data-source="post: 5170798" data-attributes="member: 18701"><p>I had a friend beg me to DM him long ago. He made his character, I prepped the Eternal Boundary adventure and we sat down to game. There were about 3 plot hooks to use to pull players into the adventure. I went through all 3 completely different hooks with the player & he flat out ignored each one of them because "his character wouldn't care". I saw where this was going and I felt he made me waste my time prepping an adventure. So I put my dice back in the Crown Royal bag and said, "We're done here." I think we argued with each other for a bit, but I can't remember what we did instead. I just know I didn't DM him.</p><p></p><p>I don't mind railroading as long as I feel like I'm making my own choices even though the DM is playing the illusion game with me. I also believe in the gentleman's agreement; I understand the DM wrote or bought an adventure, and I'm going to latch on to a hook so he can run the adventure he meant to run. I'm not a selfish player that will ignore the hooks for the sole reason that my PC wouldn't care about the adventure. I'd rather play a different character so I'm not wasting our time and we can get to the fun part.</p><p></p><p>Now if I'm playing in an adventure and I'm trying to play through it by performing legitimate actions that may not be scripted in the adventure, and the DM railroads me because he can't think outside the box, then I get a little peeved if it is obvious. The unbeatable creature that suddenly appears to block my way is not cool. The NPC that warns me, "Ya know, it might not be a good idea to go that way, you could get yourself in a heep of trouble." would be a much better way to nudge me in the right direction. </p><p></p><p>If I don't listen to that NPC and I think my path is the best path to complete the adventure, then the DM needs to work his magic to correct my bad judgment and get me on the course that he can better deal with. If he's not good at thinking on the fly like that, then instead of railroading me in a cheesy way, I'd rather him be honest with me and say, "Hey man, you're going way off course here and I'm having a hard time dealing with it. You really don't want to go that way because it won't help you at all."</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5170798, member: 18701"] I had a friend beg me to DM him long ago. He made his character, I prepped the Eternal Boundary adventure and we sat down to game. There were about 3 plot hooks to use to pull players into the adventure. I went through all 3 completely different hooks with the player & he flat out ignored each one of them because "his character wouldn't care". I saw where this was going and I felt he made me waste my time prepping an adventure. So I put my dice back in the Crown Royal bag and said, "We're done here." I think we argued with each other for a bit, but I can't remember what we did instead. I just know I didn't DM him. I don't mind railroading as long as I feel like I'm making my own choices even though the DM is playing the illusion game with me. I also believe in the gentleman's agreement; I understand the DM wrote or bought an adventure, and I'm going to latch on to a hook so he can run the adventure he meant to run. I'm not a selfish player that will ignore the hooks for the sole reason that my PC wouldn't care about the adventure. I'd rather play a different character so I'm not wasting our time and we can get to the fun part. Now if I'm playing in an adventure and I'm trying to play through it by performing legitimate actions that may not be scripted in the adventure, and the DM railroads me because he can't think outside the box, then I get a little peeved if it is obvious. The unbeatable creature that suddenly appears to block my way is not cool. The NPC that warns me, "Ya know, it might not be a good idea to go that way, you could get yourself in a heep of trouble." would be a much better way to nudge me in the right direction. If I don't listen to that NPC and I think my path is the best path to complete the adventure, then the DM needs to work his magic to correct my bad judgment and get me on the course that he can better deal with. If he's not good at thinking on the fly like that, then instead of railroading me in a cheesy way, I'd rather him be honest with me and say, "Hey man, you're going way off course here and I'm having a hard time dealing with it. You really don't want to go that way because it won't help you at all." [/QUOTE]
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