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General Tabletop Discussion
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Players: Does anyone else not mind railroading?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5170810" data-attributes="member: 35909"><p>I love being railroaded! And I generally dislike "sandbox" games. Now, some sort of extreme version of railroading, where the DM not only expects you to kill Mr. X, but also demands you kill him in the exact way he had pre-planned, is obviously going too far. But that's hardly a typical example.</p><p></p><p>I remember the one time I was in a true sandbox game, in an evil party. Despite some great character interactions and bios, which my friends and i went on to base many future characters and campaigns off of, that game itself was overall bad. The DM was just so laid back, every time we finished doing a task, her next response was basically, "So what do you want to do now?" Party: "Umm...find a large town?" DM: "Ok." *makes up a town on the spot for us to find as we travel* "You find a town. Now what?" Party: "Umm...how about we try to take it over for ourselves? I guess..." DM: "Ok." *puts together a battle scenario so that our mid level party can go on to wipe out a small army singelhandedly* "Now what?" Party: "We don't know...Why don't you pick for once? We're just doing a bunch of random crap for no real purpose."</p><p></p><p>Maybe that format sounds fun to people here, but to me and my friends, we were bored out of our minds. We didn't like having to think of quests to do every single time, we just wanted an actual coherent plot to RP our characters around. We also didn't like not having any sort of pre-defined world, too much of was morphed or created as needed to fit our adventures.</p><p></p><p>Maybe it's just because my friends and I all generally got into D&D long after being introduced to RPGs through videogames, where I can safely say all of the best RPGs generally have MASSIVE railroading. Or, like in the case of tales of Symphonia, limited sandbox elements (namely, while you still mostly have to do items a-f to complete a particular portion of the game, you can choose the order to do them in) added little to the game and drastically hurt the plot development.</p><p></p><p>Like Doug said, if a railroad leads to exciting pre-scripted encounters and a rich storyline, I gladly hop aboard! I always find myself more creative when restricted to a limited framework, rather than just left to do whatever I please. Cool ideas just flow from my head much more easily in the former case. Even when I utterly despise the given framework, figuring out things to subvert the restrictions without technically breaking them is still a form of creativity.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5170810, member: 35909"] I love being railroaded! And I generally dislike "sandbox" games. Now, some sort of extreme version of railroading, where the DM not only expects you to kill Mr. X, but also demands you kill him in the exact way he had pre-planned, is obviously going too far. But that's hardly a typical example. I remember the one time I was in a true sandbox game, in an evil party. Despite some great character interactions and bios, which my friends and i went on to base many future characters and campaigns off of, that game itself was overall bad. The DM was just so laid back, every time we finished doing a task, her next response was basically, "So what do you want to do now?" Party: "Umm...find a large town?" DM: "Ok." *makes up a town on the spot for us to find as we travel* "You find a town. Now what?" Party: "Umm...how about we try to take it over for ourselves? I guess..." DM: "Ok." *puts together a battle scenario so that our mid level party can go on to wipe out a small army singelhandedly* "Now what?" Party: "We don't know...Why don't you pick for once? We're just doing a bunch of random crap for no real purpose." Maybe that format sounds fun to people here, but to me and my friends, we were bored out of our minds. We didn't like having to think of quests to do every single time, we just wanted an actual coherent plot to RP our characters around. We also didn't like not having any sort of pre-defined world, too much of was morphed or created as needed to fit our adventures. Maybe it's just because my friends and I all generally got into D&D long after being introduced to RPGs through videogames, where I can safely say all of the best RPGs generally have MASSIVE railroading. Or, like in the case of tales of Symphonia, limited sandbox elements (namely, while you still mostly have to do items a-f to complete a particular portion of the game, you can choose the order to do them in) added little to the game and drastically hurt the plot development. Like Doug said, if a railroad leads to exciting pre-scripted encounters and a rich storyline, I gladly hop aboard! I always find myself more creative when restricted to a limited framework, rather than just left to do whatever I please. Cool ideas just flow from my head much more easily in the former case. Even when I utterly despise the given framework, figuring out things to subvert the restrictions without technically breaking them is still a form of creativity. [/QUOTE]
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