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General Tabletop Discussion
*TTRPGs General
Players: Does anyone else not mind railroading?
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<blockquote data-quote="Kingreaper" data-source="post: 5171096" data-attributes="member: 83870"><p>There are a few ways to "not railroad" and get that result:</p><p></p><p>1. Player buy-in, the player's like the idea, and are willing to take a risk that'd normally= death, knowing that if they fail they'll just end up enslaved instead.</p><p></p><p>2. Player prophecy-fudging; the player's take the idea and run with it. Sure, it looked like they were being enslaved but really they'd engineered their position there, in order to overthrow the slavers</p><p></p><p>3. Wait for your chance: it might take a while, but at some point the players are going to be in a position where they can get captured.</p><p></p><p>Combinations of those, and other options, are possibilities. They all require some degree of player buy-in, but so does playing an RPG in the first place.</p></blockquote><p></p>
[QUOTE="Kingreaper, post: 5171096, member: 83870"] There are a few ways to "not railroad" and get that result: 1. Player buy-in, the player's like the idea, and are willing to take a risk that'd normally= death, knowing that if they fail they'll just end up enslaved instead. 2. Player prophecy-fudging; the player's take the idea and run with it. Sure, it looked like they were being enslaved but really they'd engineered their position there, in order to overthrow the slavers 3. Wait for your chance: it might take a while, but at some point the players are going to be in a position where they can get captured. Combinations of those, and other options, are possibilities. They all require some degree of player buy-in, but so does playing an RPG in the first place. [/QUOTE]
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Players: Does anyone else not mind railroading?
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