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*TTRPGs General
Players Don't Care About Your Setting
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<blockquote data-quote="MGibster" data-source="post: 9455411" data-attributes="member: 4534"><p>It pains me to say this, but I don't think most players care about game settings all that much. It pains me to admit this because I'm someone who really loves settings, and who chooses what games to run primarily based on how much I like the setting (I'm not looking at you Shadowrun). Most players are primarily focused on the adventures or scenarios. What are the player characters going to be doing? Do the scenarios sound like fun? Tangently this is related to the setting of course, in <em>Cyberpunk Red </em>your character is an edgerunner, a class of criminal that exists because of social, political, and economic change and uncertainty. Obviously there are exceptions. There are some players who fall in the love with a game's setting and really, really want to play it. A lot of <em>Vampire the Masquerade </em>players in the 1990s were absolutely wild about the setting. Even some of my players are really enthusiastic about the setting for every game I run. </p><p></p><p>This isn't to say that settings are a waste of time. I think people who run games are more invested in the setting that most other participants. And a good setting provides plenty of fodder for scenario ideas. But if you want people to play a game you're going to have to sell it on the fun adventures you can have rather than the setting itself.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9455411, member: 4534"] It pains me to say this, but I don't think most players care about game settings all that much. It pains me to admit this because I'm someone who really loves settings, and who chooses what games to run primarily based on how much I like the setting (I'm not looking at you Shadowrun). Most players are primarily focused on the adventures or scenarios. What are the player characters going to be doing? Do the scenarios sound like fun? Tangently this is related to the setting of course, in [I]Cyberpunk Red [/I]your character is an edgerunner, a class of criminal that exists because of social, political, and economic change and uncertainty. Obviously there are exceptions. There are some players who fall in the love with a game's setting and really, really want to play it. A lot of [I]Vampire the Masquerade [/I]players in the 1990s were absolutely wild about the setting. Even some of my players are really enthusiastic about the setting for every game I run. This isn't to say that settings are a waste of time. I think people who run games are more invested in the setting that most other participants. And a good setting provides plenty of fodder for scenario ideas. But if you want people to play a game you're going to have to sell it on the fun adventures you can have rather than the setting itself. [/QUOTE]
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