Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Players Don't Care About Your Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 9456726" data-attributes="member: 6785785"><p>No, that's not what I'm saying at all. You're putting words in my mouth. </p><p></p><p>I'm saying that if a GM isn't having fun during play... during the actual hobby we're talking about... then that's a problem. I'm indifferent to the fun a GM has outside of play. If they like world building, and that's how they spend their time in between sessions, that's perfectly fine. If they don't world build at all, that's perfectly fine, too. </p><p></p><p>But as far as play... the group activity where participants get together to play the game... that should be fun for everyone. If a GM isn't having fun during play, that's a problem. If a player isn't having fun, that's a problem. I'd say the same thing about basketball or poker or any other group activity. </p><p></p><p>None of that has anything to do with badwrongfun. It's about the absence of fun. </p><p></p><p>If you enjoy worldbuilding and your players eat it up and everyone's having fun, then of course nothing's wrong. I've been talking about the potential problems with heavy setting lore. I think it often gets in the way of play... the GM's lonely fun supersedes the group's fun. As I said, it can be very self-indulgent. </p><p></p><p>If you don't think so, that's fine... that's not your experience. But as I said earlier, I include myself in this assessment. This kind of stuff used to be a big part of my game... I was very much a world builder GM and would spend days in between games working on material for the game. And in my case... in my personal experience... my game suffered for it. I didn't realize it at the time... the games weren't bad, necessarily, but they weren't as good as they could have been. They were not as player driven as they could have been, which is something that I've come to prioritize. </p><p></p><p>My games have improved a lot since I've shifted from this approach to play. I've stopped trying to make players care about the setting I've created and instead focused on play in a way that serves the group activity. It has things for them to connect with in the setting, and places for them to introduce their own ideas, and so on. </p><p></p><p>If it doesn't apply to you, that's fine. But don't assign motives to me that I don't have and don't deny that this is something that others may want to consider.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9456726, member: 6785785"] No, that's not what I'm saying at all. You're putting words in my mouth. I'm saying that if a GM isn't having fun during play... during the actual hobby we're talking about... then that's a problem. I'm indifferent to the fun a GM has outside of play. If they like world building, and that's how they spend their time in between sessions, that's perfectly fine. If they don't world build at all, that's perfectly fine, too. But as far as play... the group activity where participants get together to play the game... that should be fun for everyone. If a GM isn't having fun during play, that's a problem. If a player isn't having fun, that's a problem. I'd say the same thing about basketball or poker or any other group activity. None of that has anything to do with badwrongfun. It's about the absence of fun. If you enjoy worldbuilding and your players eat it up and everyone's having fun, then of course nothing's wrong. I've been talking about the potential problems with heavy setting lore. I think it often gets in the way of play... the GM's lonely fun supersedes the group's fun. As I said, it can be very self-indulgent. If you don't think so, that's fine... that's not your experience. But as I said earlier, I include myself in this assessment. This kind of stuff used to be a big part of my game... I was very much a world builder GM and would spend days in between games working on material for the game. And in my case... in my personal experience... my game suffered for it. I didn't realize it at the time... the games weren't bad, necessarily, but they weren't as good as they could have been. They were not as player driven as they could have been, which is something that I've come to prioritize. My games have improved a lot since I've shifted from this approach to play. I've stopped trying to make players care about the setting I've created and instead focused on play in a way that serves the group activity. It has things for them to connect with in the setting, and places for them to introduce their own ideas, and so on. If it doesn't apply to you, that's fine. But don't assign motives to me that I don't have and don't deny that this is something that others may want to consider. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players Don't Care About Your Setting
Top