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Players Don't Care About Your Setting
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<blockquote data-quote="tetrasodium" data-source="post: 9457210" data-attributes="member: 93670"><p>No there was nothing "cooperative" about it. That bold bit is <em>not</em> an option or role available to players at that level and there are two reasons why. What you are describing is more the kind of thing that results in a family of npc farmers (or whatever) in the world because the player says his PC grew up on a farm or whatever. Rewriting high level§ setting lore is something else entirely.</p><p></p><p>Firstly is the easy and obvious problem with the simple fact where it was established as an eberron game from the start as part of the initial pitch <em>before</em> any characters were made with both campaigns mentioned. That right there puts a limit on what the players can bring to the table or introduce because the high level§ details of the setting is literally defined.</p><p></p><p>Secondly is the fact that the player was introducing stuff <em>far</em> beyond and many steps removed from his character while the character itself had absolutely zero relevant skills.</p><p></p><p>If a player agrees to join a campaign set in a specific setting and is unhappy about those types of limitations the best way of dealing with that is to talk to the gm on the side with their desires or bow out of the game. Attempting to steamroll some other setting in while or before the gm can answer a second player's question/resolve the second player's skill check is not at all justifiable behavior.</p><p></p><p>§big picture/40,000 foot overview style high level overview not level ## is reached at XXX experience and faces yyy cr monsters "level"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9457210, member: 93670"] No there was nothing "cooperative" about it. That bold bit is [I]not[/I] an option or role available to players at that level and there are two reasons why. What you are describing is more the kind of thing that results in a family of npc farmers (or whatever) in the world because the player says his PC grew up on a farm or whatever. Rewriting high level§ setting lore is something else entirely. Firstly is the easy and obvious problem with the simple fact where it was established as an eberron game from the start as part of the initial pitch [I]before[/I] any characters were made with both campaigns mentioned. That right there puts a limit on what the players can bring to the table or introduce because the high level§ details of the setting is literally defined. Secondly is the fact that the player was introducing stuff [I]far[/I] beyond and many steps removed from his character while the character itself had absolutely zero relevant skills. If a player agrees to join a campaign set in a specific setting and is unhappy about those types of limitations the best way of dealing with that is to talk to the gm on the side with their desires or bow out of the game. Attempting to steamroll some other setting in while or before the gm can answer a second player's question/resolve the second player's skill check is not at all justifiable behavior. §big picture/40,000 foot overview style high level overview not level ## is reached at XXX experience and faces yyy cr monsters "level" [/QUOTE]
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