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Players don't provide wish lists... What would you do?
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<blockquote data-quote="S'mon" data-source="post: 5074268" data-attributes="member: 463"><p>I hate wish lists as a metagame conceit, I keep it strictly in-game, eg:</p><p></p><p>1) The PCs find cash, they can use it to commission desired items from a friendly Wizard</p><p></p><p>or</p><p></p><p>2) The PCs are offered a reward, 1 item of Level X of their choice to be made for them, perhaps restricted to particular sorts. Eg a couple sessions ago the PCs saved some dwarves who crafted a 1st level weapon or armour for each of them.</p><p></p><p>If your players are refusing to craft/buy/commission items(?!) then option #2 looks best to me: "The Grateful Townsfolk/King/Priests/Merchant will reward you, their arcane crafters will fashion you each 1 level X item of your choice". You only need to do that about 4 times every 5 levels, with a PC level +2 or +3 item to keep game balance.</p><p></p><p>There is another option I also use:</p><p></p><p>3) Hand out *lots* of magic items, randomly chosen by you - blind stabbing with the blunt end of a pencil at the by-level lists at the back of Adventurer's Vault works well for me. *Assume* most stuff will be sold at 20%, that the players will keep only the choicest items, and give out around double the 4e standard, say around 8 items per 10 packets instead of 4.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5074268, member: 463"] I hate wish lists as a metagame conceit, I keep it strictly in-game, eg: 1) The PCs find cash, they can use it to commission desired items from a friendly Wizard or 2) The PCs are offered a reward, 1 item of Level X of their choice to be made for them, perhaps restricted to particular sorts. Eg a couple sessions ago the PCs saved some dwarves who crafted a 1st level weapon or armour for each of them. If your players are refusing to craft/buy/commission items(?!) then option #2 looks best to me: "The Grateful Townsfolk/King/Priests/Merchant will reward you, their arcane crafters will fashion you each 1 level X item of your choice". You only need to do that about 4 times every 5 levels, with a PC level +2 or +3 item to keep game balance. There is another option I also use: 3) Hand out *lots* of magic items, randomly chosen by you - blind stabbing with the blunt end of a pencil at the by-level lists at the back of Adventurer's Vault works well for me. *Assume* most stuff will be sold at 20%, that the players will keep only the choicest items, and give out around double the 4e standard, say around 8 items per 10 packets instead of 4. [/QUOTE]
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Players don't provide wish lists... What would you do?
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