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Players don't provide wish lists... What would you do?
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<blockquote data-quote="Dykstrav" data-source="post: 5075691" data-attributes="member: 40522"><p>My current batch of players do not seem interested in the game outside of combat encounters. I've been playing with them since June of 2008 and I still can't tell if it's because they just dig fighting and nothing else or it's because my narrative and plots don't catch their fancy.</p><p></p><p>When I give them something besides fights (puzzles, investigations, mysteries, NPCs to interact with), they stumble over their own feet trying to figure things out and interact with the setting in character. It's gotten to the point where they ask for Insight checks when confronted with a plot or NPC, and they want to resolve all interaction through dice rolls.</p><p></p><p>There's nothing wrong with a good combat encounter, or even several of them in rapid succession. But I'd like to see the characters make meaningful choices outside of combat. Things like deciding which NPC to believe, which temple or noble to support, whether or not they should pursue certain agendas. But they don't seem to like choices. They seem happiest when presented with clear-cut, right-or-wrong situations and several things to kill.</p><p></p><p>The thing that is really, really frustrating me is that the players tell me that my game is the best one they've ever played, and they keep trying to bring in new players. (A growing game is supposed to be a good game, right?) It doesn't make any sense to me.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5075691, member: 40522"] My current batch of players do not seem interested in the game outside of combat encounters. I've been playing with them since June of 2008 and I still can't tell if it's because they just dig fighting and nothing else or it's because my narrative and plots don't catch their fancy. When I give them something besides fights (puzzles, investigations, mysteries, NPCs to interact with), they stumble over their own feet trying to figure things out and interact with the setting in character. It's gotten to the point where they ask for Insight checks when confronted with a plot or NPC, and they want to resolve all interaction through dice rolls. There's nothing wrong with a good combat encounter, or even several of them in rapid succession. But I'd like to see the characters make meaningful choices outside of combat. Things like deciding which NPC to believe, which temple or noble to support, whether or not they should pursue certain agendas. But they don't seem to like choices. They seem happiest when presented with clear-cut, right-or-wrong situations and several things to kill. The thing that is really, really frustrating me is that the players tell me that my game is the best one they've ever played, and they keep trying to bring in new players. (A growing game is supposed to be a good game, right?) It doesn't make any sense to me. [/QUOTE]
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