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General Tabletop Discussion
*TTRPGs General
Players establishing facts about the world impromptu during play
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<blockquote data-quote="Manbearcat" data-source="post: 8263772" data-attributes="member: 6696971"><p>Perhaps.</p><p></p><p>But if you (and by you, I mean "a person who would author this") say this about Story Now games:</p><p></p><p><strong>Problems are just as an impetus for drama or a creative writing prompt for the table</strong></p><p></p><p>or this:</p><p></p><p><strong>We aren't interested in <em>whether</em> the players-as-characters can find a way to solve the problem given a set of constraints</strong></p><p></p><p>then (a) you've misunderstood both the conception of play and the application of play and (b) therefore your framing of Skilled Play in Story Now games is inevitably going to be incorrect (because its working off of first principles that are not correct).</p><p></p><p>Here is a quick example of how this looks like in Dungeon World (and how neither of the two things above are actuated):</p><p></p><p><strong>DW GM</strong>: The Ancient Blue Dragon explodes upwards with a wing buffet like that of a hurricane! An un believable gale assaults you and everything around you, threatening to tear the fragile glacial ceiling apart, resulting in a massive cave-in!</p><p></p><p><strong>Ranger Player</strong>: I'm going to let loose a volley of arrows and slay this dragon (proceeds to pick up dice to roll Volley move):</p><p></p><p><strong>DW GM</strong>: Oh yeah? Well what are you going to do about these hurricane gale-force winds that are throwing you backwards? And the cave-in above you? Just going to let the ceiling collapse on top of you?</p><p></p><p>[HR][/HR]</p><p></p><p>Those problems? They aren't creative writing prompts. And getting that volley off is absolutely a problem with a lot of constraints on it given the present fictional positioning (gale-force hurricane winds battering you...imminent cave-in above you)!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8263772, member: 6696971"] Perhaps. But if you (and by you, I mean "a person who would author this") say this about Story Now games: [B]Problems are just as an impetus for drama or a creative writing prompt for the table[/B] or this: [B]We aren't interested in [I]whether[/I] the players-as-characters can find a way to solve the problem given a set of constraints[/B] then (a) you've misunderstood both the conception of play and the application of play and (b) therefore your framing of Skilled Play in Story Now games is inevitably going to be incorrect (because its working off of first principles that are not correct). Here is a quick example of how this looks like in Dungeon World (and how neither of the two things above are actuated): [B]DW GM[/B]: The Ancient Blue Dragon explodes upwards with a wing buffet like that of a hurricane! An un believable gale assaults you and everything around you, threatening to tear the fragile glacial ceiling apart, resulting in a massive cave-in! [B]Ranger Player[/B]: I'm going to let loose a volley of arrows and slay this dragon (proceeds to pick up dice to roll Volley move): [B]DW GM[/B]: Oh yeah? Well what are you going to do about these hurricane gale-force winds that are throwing you backwards? And the cave-in above you? Just going to let the ceiling collapse on top of you? [HR][/HR] Those problems? They aren't creative writing prompts. And getting that volley off is absolutely a problem with a lot of constraints on it given the present fictional positioning (gale-force hurricane winds battering you...imminent cave-in above you)! [/QUOTE]
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