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Players establishing facts about the world impromptu during play
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8264346" data-attributes="member: 7023840"><p>Given that this is the ostensible topic ...</p><p></p><p>There are a few predicate issues that into this.</p><p></p><p>First, is the nature of the TTRPG; some games demand player participation in the fiction, and some in some games it's more anathema. "Traditional" D&D, for various reasons, usually falls more on less-favored end of the spectrum.</p><p></p><p>Second is the issue of "during play." Most DMs (to use D&D as the example) view player creation of fiction outside of play (creation of backstory, for example, or discussion outside of the framework of play) differently, and more favorably, than improvisational creation of fiction during play. </p><p></p><p>With those caveats ... I tend to view this <em>skeptically</em> when it comes to D&D. Not because I dislike the process of players doing it; far from it! But rather, because of the nature of the game.</p><p></p><p>Simply put, if you have a group of people that are playing D&D (or another, more traditional, TTRPG) you often have a mixed bag of players. Maybe some are in it for the combat, some are in it for the roleplaying, some are in it for the beer and pretzels, and some got dragged there by their girlfriend. It's all good! But in those situations, given that the D&D ruleset (and others like it) doesn't really have a particularly good handle on allocation of responsibilities and/or player creation of fiction, you can often end up with certain players "doing it badly" or dominating the game or giving their players repeated undue importance or advantage through narration. </p><p></p><p>That's not a knock on the players; there are many who do it well; but even when there are those who "do it well," it often doesn't work in a mixed group.</p><p></p><p>On the other hand, you might end with a group of players who enjoy RPing, enjoy narrative, and are comfortable with all of this. Well, then there are quite a few other games that are much more conducive to their style of play than D&D (and other similar games) happen to be. The reason that these games tend to be less popular is precisely because they are less accommodating (in general) to these mixed groups; on the other hand, their strength is that they are more attuned to specific groups.</p><p></p><p>So the TLDR- I tend to dislike it in D&D, and appreciate it in other games. </p><p></p><p>IMO, etc.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8264346, member: 7023840"] Given that this is the ostensible topic ... There are a few predicate issues that into this. First, is the nature of the TTRPG; some games demand player participation in the fiction, and some in some games it's more anathema. "Traditional" D&D, for various reasons, usually falls more on less-favored end of the spectrum. Second is the issue of "during play." Most DMs (to use D&D as the example) view player creation of fiction outside of play (creation of backstory, for example, or discussion outside of the framework of play) differently, and more favorably, than improvisational creation of fiction during play. With those caveats ... I tend to view this [I]skeptically[/I] when it comes to D&D. Not because I dislike the process of players doing it; far from it! But rather, because of the nature of the game. Simply put, if you have a group of people that are playing D&D (or another, more traditional, TTRPG) you often have a mixed bag of players. Maybe some are in it for the combat, some are in it for the roleplaying, some are in it for the beer and pretzels, and some got dragged there by their girlfriend. It's all good! But in those situations, given that the D&D ruleset (and others like it) doesn't really have a particularly good handle on allocation of responsibilities and/or player creation of fiction, you can often end up with certain players "doing it badly" or dominating the game or giving their players repeated undue importance or advantage through narration. That's not a knock on the players; there are many who do it well; but even when there are those who "do it well," it often doesn't work in a mixed group. On the other hand, you might end with a group of players who enjoy RPing, enjoy narrative, and are comfortable with all of this. Well, then there are quite a few other games that are much more conducive to their style of play than D&D (and other similar games) happen to be. The reason that these games tend to be less popular is precisely because they are less accommodating (in general) to these mixed groups; on the other hand, their strength is that they are more attuned to specific groups. So the TLDR- I tend to dislike it in D&D, and appreciate it in other games. IMO, etc. [/QUOTE]
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