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General Tabletop Discussion
*TTRPGs General
Players establishing facts about the world impromptu during play
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<blockquote data-quote="DrunkonDuty" data-source="post: 8264825" data-attributes="member: 54364"><p>The next campaign I run (and it had better be in HERO system! he said to himself) I've decided to go for player world creation. (I count the GM as a player.)</p><p></p><p>My plan is thus: </p><p></p><p>Session -1. (probably done via messenger): choose a genre and maybe a sub-genre. I hand out the guidelines for the world building exercise. Guidelines come with examples of what I want to do with session 0, as per below. </p><p></p><p>Session 0. (It'll be a long session.) I hand out index cards to all the players. Every player writes down on the cards things they want to see in the game. These things can be anything. Diegetic, extra diegetic, themes, schtick, specific scenes, whatever. As specific and as detailed, or not, as people want. None of this is secret - I want everyone to have a chance to get some immediate feedback but more importantly I want the players to spark off of one another's ideas. We keep going until we run out of cards or ideas. (I bought a stack of 500 index cards so I reckon it'll be ideas that run dry first, but you never know.)</p><p></p><p>Then each player rates the ideas 1 - 5, writing their score on the card. Any idea that averages 2.1 and up gets used, somehow, somewhere. I take the selected ideas and go away and try to make a working world out it. The higher the score an idea got the more prevalent it'll be.</p><p></p><p>I can't say if it'll work or not. But it'll be fun to try.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8264825, member: 54364"] The next campaign I run (and it had better be in HERO system! he said to himself) I've decided to go for player world creation. (I count the GM as a player.) My plan is thus: Session -1. (probably done via messenger): choose a genre and maybe a sub-genre. I hand out the guidelines for the world building exercise. Guidelines come with examples of what I want to do with session 0, as per below. Session 0. (It'll be a long session.) I hand out index cards to all the players. Every player writes down on the cards things they want to see in the game. These things can be anything. Diegetic, extra diegetic, themes, schtick, specific scenes, whatever. As specific and as detailed, or not, as people want. None of this is secret - I want everyone to have a chance to get some immediate feedback but more importantly I want the players to spark off of one another's ideas. We keep going until we run out of cards or ideas. (I bought a stack of 500 index cards so I reckon it'll be ideas that run dry first, but you never know.) Then each player rates the ideas 1 - 5, writing their score on the card. Any idea that averages 2.1 and up gets used, somehow, somewhere. I take the selected ideas and go away and try to make a working world out it. The higher the score an idea got the more prevalent it'll be. I can't say if it'll work or not. But it'll be fun to try. [/QUOTE]
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