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General Tabletop Discussion
*TTRPGs General
Players establishing facts about the world impromptu during play
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<blockquote data-quote="Manbearcat" data-source="post: 8265404" data-attributes="member: 6696971"><p>Its very interesting. I’m certain you feel like you engaged with my post and helped to progress conversation, but I don’t even know where to begin because I feel like conversation has now been completely stalled out!</p><p></p><p>2 things to maybe help that progression:</p><p></p><p>1) The beginning part of what I was talking about actually agrees with what you’ve written. When I’m discussing “smuggling in” I specifically mean “smuggling in play priorities that are disagreeable with other priorities or games that aren’t intended to serve those priorities...or at least not clearly delineating the boundaries.”</p><p></p><p>2) On my (1) above and your response that it’s “definitionally impossible.”</p><p></p><p>Let us pretend it is a Turing Test.</p><p></p><p>I describe a setting and situation and ask you what do you do? Our conversation evolves to firm up all matters of situation and tighten up the resolution of the setting your character is interacting with.</p><p></p><p>How do you know whether you’re interacting with improvised material vs heavily prepped material?</p><p></p><p>The only answer I can consider is “I’ll know it because humans can’t fool me into not being able to tell the difference between the two...no matter how good they are at improvising.”</p><p></p><p>Is that basically your position? That no improv GM could ever reach the level of a prep-heavy GM when it comes to unstructured free form, environmental exploration?</p><p></p><p>And if that is true...how is it not just an artifact of your cognitive sensitivity/capability (it here being the perception of objectivity, of tangibleness, of persistence, of volition of the shared imagined space)?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8265404, member: 6696971"] Its very interesting. I’m certain you feel like you engaged with my post and helped to progress conversation, but I don’t even know where to begin because I feel like conversation has now been completely stalled out! 2 things to maybe help that progression: 1) The beginning part of what I was talking about actually agrees with what you’ve written. When I’m discussing “smuggling in” I specifically mean “smuggling in play priorities that are disagreeable with other priorities or games that aren’t intended to serve those priorities...or at least not clearly delineating the boundaries.” 2) On my (1) above and your response that it’s “definitionally impossible.” Let us pretend it is a Turing Test. I describe a setting and situation and ask you what do you do? Our conversation evolves to firm up all matters of situation and tighten up the resolution of the setting your character is interacting with. How do you know whether you’re interacting with improvised material vs heavily prepped material? The only answer I can consider is “I’ll know it because humans can’t fool me into not being able to tell the difference between the two...no matter how good they are at improvising.” Is that basically your position? That no improv GM could ever reach the level of a prep-heavy GM when it comes to unstructured free form, environmental exploration? And if that is true...how is it not just an artifact of your cognitive sensitivity/capability (it here being the perception of objectivity, of tangibleness, of persistence, of volition of the shared imagined space)? [/QUOTE]
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