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Players establishing facts about the world impromptu during play
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<blockquote data-quote="Aldarc" data-source="post: 8265756" data-attributes="member: 5142"><p>This seems to confuse the principle of No Myth settings with Story Now. It is more difficult to have curated worlds in No Myth settings, but not necessarily Story Now. [USER=42582]@pemerton[/USER], for example, has used Cortex+ Heroic to run both Story Now games for Marvel Superheroes and Lord of the Rings, which are both highly curated settings. Avatar the Last Airbender is being released for PbtA under Magpie Games. You can actually run a LOT of curated settings using games designed under Story Now principles. </p><p></p><p>That said. I personally find nicely designed, curated worlds a little suffocating to me as both a player and a GM. It additionally seems a little too self-serving as a GM. I even say this as someone who enjoys a bit of world-building as a hobby of sorts. But between No Myth and All/High Myth, there is still plenty of space between, which is often where I enjoy my settings with a few exceptions: e.g., Eberron. However, Eberron is also a setting that creates mysteries and questions but <em>refuses</em> to answer them to empower various groups to supply their own answers. I personally prefer something more akin to the Nentir Vale or Numenera settings: i.e., worlds that are partially sketched with plenty of open spaces to still draw. </p><p></p><p>I think that this is because some of my worst experiences as a player involved GMs with heavily curated worlds with elaborate world-building in which they were interested in "[exerting] too much control over [<em>their</em>] setting." In my personal play experiences, the emergence of emergent stories also tended to face higher resistance in conjunction with non-emergent worlds. It's almost like the Lego Movie where President/Lord Business (i.e., the kid's father) was quashing anything that deviated from his highly curated world. I've seen way too many GMs treat their elaborately curated worlds with the same sort of "do not disturb the perfection of my masterpiece!" as the kid's father did with the Lego sets.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8265756, member: 5142"] This seems to confuse the principle of No Myth settings with Story Now. It is more difficult to have curated worlds in No Myth settings, but not necessarily Story Now. [USER=42582]@pemerton[/USER], for example, has used Cortex+ Heroic to run both Story Now games for Marvel Superheroes and Lord of the Rings, which are both highly curated settings. Avatar the Last Airbender is being released for PbtA under Magpie Games. You can actually run a LOT of curated settings using games designed under Story Now principles. That said. I personally find nicely designed, curated worlds a little suffocating to me as both a player and a GM. It additionally seems a little too self-serving as a GM. I even say this as someone who enjoys a bit of world-building as a hobby of sorts. But between No Myth and All/High Myth, there is still plenty of space between, which is often where I enjoy my settings with a few exceptions: e.g., Eberron. However, Eberron is also a setting that creates mysteries and questions but [I]refuses[/I] to answer them to empower various groups to supply their own answers. I personally prefer something more akin to the Nentir Vale or Numenera settings: i.e., worlds that are partially sketched with plenty of open spaces to still draw. I think that this is because some of my worst experiences as a player involved GMs with heavily curated worlds with elaborate world-building in which they were interested in "[exerting] too much control over [[I]their[/I]] setting." In my personal play experiences, the emergence of emergent stories also tended to face higher resistance in conjunction with non-emergent worlds. It's almost like the Lego Movie where President/Lord Business (i.e., the kid's father) was quashing anything that deviated from his highly curated world. I've seen way too many GMs treat their elaborately curated worlds with the same sort of "do not disturb the perfection of my masterpiece!" as the kid's father did with the Lego sets. [/QUOTE]
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