Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Players establishing facts about the world impromptu during play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8265971" data-attributes="member: 70468"><p>I had started to suggest OSR minus all the other bits, but that didn’t feel right. Pathfinder isn’t old-school D&D, a retroclone, or particularly adjacent to those games. Pathfinder 2e does have an exploration mode, but it still lacks most of the techniques one would use to create OSR-style play. Also, based on our prior conversations, your approach to balance is quite different from OSR play (which is itself [OSR play] non-normative for PF2).</p><p></p><p></p><p>I’m responding for my own edification since it seems like what’s being described fits with what Edwards describes as “setting-centric Story Now play”. Is the issue that if you aren’t taking a principled approach (e.g., something like what Edwards describes for doing it with a confused game text), that the game risks becoming incoherent?</p><p></p><p>For example, let’s assume we’re going to play a campaign using Pathfinder 2e. We decide on a village on the border between Andoran and Cheliax. Andoran is sort of like a fantasy frontier America while Cheliax is an empire of diabloists. Play starts with various situations like the Church of Asmodeus has come to town, rebels against the rule of House Thrune are causing trouble in the area, and so on. So far, it sounds like we have all the pieces in place to begin our setting-centric Story Now play.</p><p></p><p>Of course, play doesn’t just start at the status quo and then nothing happens. The PCs are going to go out and do things. They’re going to impose themselves on the setting all over the place (break the rebels’ stuff, etc). We’re playing for the emergent story, so that’s the point. However, because there are no principles to keep the GM honest, will a plot <s>emerge</s> arise in the GM’s notes eventually (inevitably?)? And if one does emerge, we’ve ended up playing something different from what we think we’re playing (Story Now vs. Story Before).</p><p></p><p><span style="font-size: 12px">Edited for clarity: don’t use two different meanings for emergent plot.</span></p></blockquote><p></p>
[QUOTE="kenada, post: 8265971, member: 70468"] I had started to suggest OSR minus all the other bits, but that didn’t feel right. Pathfinder isn’t old-school D&D, a retroclone, or particularly adjacent to those games. Pathfinder 2e does have an exploration mode, but it still lacks most of the techniques one would use to create OSR-style play. Also, based on our prior conversations, your approach to balance is quite different from OSR play (which is itself [OSR play] non-normative for PF2). I’m responding for my own edification since it seems like what’s being described fits with what Edwards describes as “setting-centric Story Now play”. Is the issue that if you aren’t taking a principled approach (e.g., something like what Edwards describes for doing it with a confused game text), that the game risks becoming incoherent? For example, let’s assume we’re going to play a campaign using Pathfinder 2e. We decide on a village on the border between Andoran and Cheliax. Andoran is sort of like a fantasy frontier America while Cheliax is an empire of diabloists. Play starts with various situations like the Church of Asmodeus has come to town, rebels against the rule of House Thrune are causing trouble in the area, and so on. So far, it sounds like we have all the pieces in place to begin our setting-centric Story Now play. Of course, play doesn’t just start at the status quo and then nothing happens. The PCs are going to go out and do things. They’re going to impose themselves on the setting all over the place (break the rebels’ stuff, etc). We’re playing for the emergent story, so that’s the point. However, because there are no principles to keep the GM honest, will a plot [S]emerge[/S] arise in the GM’s notes eventually (inevitably?)? And if one does emerge, we’ve ended up playing something different from what we think we’re playing (Story Now vs. Story Before). [SIZE=3]Edited for clarity: don’t use two different meanings for emergent plot.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players establishing facts about the world impromptu during play
Top