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General Tabletop Discussion
*TTRPGs General
Players establishing facts about the world impromptu during play
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<blockquote data-quote="Emerikol" data-source="post: 8266205" data-attributes="member: 6698278"><p>One thing I am certain of from reading these threads. A lot of people don't understand my games or how they work and their experiences of my style are at best a caricature. Please note I said A LOT and not ALL.</p><p></p><p>In my games, plot emerges when NPCs who have an agenda run afoul of the PCs or the reverse. That means if they don't interfere with each other then it won't happen. There is not plot in the sense anything is being preordained. Nothing is preordained. The world is a sandbox FULL of NPCS all with personalities and agendas. Some good and some bad. They will on occasion conflict with each other and with the PCs. That conflict drives the game. </p><p></p><p>My games are very much about making decisions as your character. Let's suppose in the future a super advanced AI existed that created an entire imaginary world and everyone got highly effective VR suits and played in that world. That is the objective of my game style. You are the character. The character is not your piece, your pawn, or whatever. You are the character. You do what your character would do. Your character knows what you know. If you want to have a deeper background then do more work in session 0.</p><p></p><p>For some this style of play is desirable, it's deep, it's immersive. You begin to feel like you are living and acting in a real world full of fantasy and lore. </p><p></p><p>I get from a lot of you, I'm guessing upon your own bad experiences in bad groups, that you don't experience what I experience. That is sad but I get it. Just realize that some groups out there are experiencing and enjoying it. And it's really good. It's not the shallow caricature you seem to envision when you think about my style.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8266205, member: 6698278"] One thing I am certain of from reading these threads. A lot of people don't understand my games or how they work and their experiences of my style are at best a caricature. Please note I said A LOT and not ALL. In my games, plot emerges when NPCs who have an agenda run afoul of the PCs or the reverse. That means if they don't interfere with each other then it won't happen. There is not plot in the sense anything is being preordained. Nothing is preordained. The world is a sandbox FULL of NPCS all with personalities and agendas. Some good and some bad. They will on occasion conflict with each other and with the PCs. That conflict drives the game. My games are very much about making decisions as your character. Let's suppose in the future a super advanced AI existed that created an entire imaginary world and everyone got highly effective VR suits and played in that world. That is the objective of my game style. You are the character. The character is not your piece, your pawn, or whatever. You are the character. You do what your character would do. Your character knows what you know. If you want to have a deeper background then do more work in session 0. For some this style of play is desirable, it's deep, it's immersive. You begin to feel like you are living and acting in a real world full of fantasy and lore. I get from a lot of you, I'm guessing upon your own bad experiences in bad groups, that you don't experience what I experience. That is sad but I get it. Just realize that some groups out there are experiencing and enjoying it. And it's really good. It's not the shallow caricature you seem to envision when you think about my style. [/QUOTE]
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