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General Tabletop Discussion
*TTRPGs General
Players establishing facts about the world impromptu during play
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<blockquote data-quote="Neonchameleon" data-source="post: 8266267" data-attributes="member: 87792"><p>And I'm playing a tourist. Someone who has only barely arrived in the setting and who has knowledge of other worlds. They don't reflexively know what the place smells like or all the local gossip, and I can't play a basketweaver because I do not personally have any experience basketweaving.</p><p></p><p>And for others it's inappropriate for anything other than a tactical game or an isekai. And 4e is the only D&D where the tactics are consistently other than facile - and Isekai isn't a particularly deep genre.</p><p></p><p>If my character knows what I know and I know what they do then basically the only character I can play is Neonchameleon walks through a portal and gets superpowers. For RP purposes there are things I know (like how to make gunpowder - or even have a pretty good memory for MM statblocks as I DM) that my character should not. And things my character should know that I do not unless I wrote an entire novel as background.</p><p></p><p>The depth of roleplaying to me comes from putting myself into the shoes of another. Your insistence that I only know what my character does and they only know what I do means that I might have a fun time in your game (I've had a fun time in similar games) but it's anything but what I'd call deep.</p><p></p><p>Oh, I experience what you experience. And every once in a while it can be fun to jump back in the heated community swimming baths where the waters are warm and bleed isn't a thing because my character is fundamentally no different from me in what they know and because I am my character rather than I am putting myself into the shoes of someone fundamentally different from me.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8266267, member: 87792"] And I'm playing a tourist. Someone who has only barely arrived in the setting and who has knowledge of other worlds. They don't reflexively know what the place smells like or all the local gossip, and I can't play a basketweaver because I do not personally have any experience basketweaving. And for others it's inappropriate for anything other than a tactical game or an isekai. And 4e is the only D&D where the tactics are consistently other than facile - and Isekai isn't a particularly deep genre. If my character knows what I know and I know what they do then basically the only character I can play is Neonchameleon walks through a portal and gets superpowers. For RP purposes there are things I know (like how to make gunpowder - or even have a pretty good memory for MM statblocks as I DM) that my character should not. And things my character should know that I do not unless I wrote an entire novel as background. The depth of roleplaying to me comes from putting myself into the shoes of another. Your insistence that I only know what my character does and they only know what I do means that I might have a fun time in your game (I've had a fun time in similar games) but it's anything but what I'd call deep. Oh, I experience what you experience. And every once in a while it can be fun to jump back in the heated community swimming baths where the waters are warm and bleed isn't a thing because my character is fundamentally no different from me in what they know and because I am my character rather than I am putting myself into the shoes of someone fundamentally different from me. [/QUOTE]
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