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Players establishing facts about the world impromptu during play
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<blockquote data-quote="kenada" data-source="post: 8266653" data-attributes="member: 70468"><p>Thanks. I think I got it, but let me try to summarize back. If I intend to run Pathfinder as a Story Now game, but I engage in its usual procedures, then I (paraphrasing Edwards) undercut its potential for that. For example, if I follow the default assumptions about equipment, then it functions as a tool for increasing the power of the PCs, so they can take on tougher challenges, but that’s not supposed to be the point. It’s not that equipment or tracking money is problematic per se. It’s how it functions in the game that can undermine your agenda.</p><p></p><p>Like I said before, this is (somewhat selfishly) for my own edification. I’m preparing to run a Worlds Without Numbers one-shot that has a high likelihood of replacing the system I’m using to run my campaign (currently OSE but really transitioning from PF2). WWN seems like it’d lend itself to setting-centric Story Now play, so I’d like to try doing that, but I want to make sure I have a good understanding of what I am doing to avoid incoherent play.</p><p></p><p>What I’m doing now (following the Alexandrian’s hexcrawl advice) is just too onerous. It’s been several years since this campaign started, and I still haven’t keyed most of my map. With WWN, I want to delegate much of setting generation to the system and rely on its faction mechanics as a source of dynamism. If we’re doing it right, then we can play to find out what happens, and I don’t need to kill myself prepping content to maintain the setting conceit.</p></blockquote><p></p>
[QUOTE="kenada, post: 8266653, member: 70468"] Thanks. I think I got it, but let me try to summarize back. If I intend to run Pathfinder as a Story Now game, but I engage in its usual procedures, then I (paraphrasing Edwards) undercut its potential for that. For example, if I follow the default assumptions about equipment, then it functions as a tool for increasing the power of the PCs, so they can take on tougher challenges, but that’s not supposed to be the point. It’s not that equipment or tracking money is problematic per se. It’s how it functions in the game that can undermine your agenda. Like I said before, this is (somewhat selfishly) for my own edification. I’m preparing to run a Worlds Without Numbers one-shot that has a high likelihood of replacing the system I’m using to run my campaign (currently OSE but really transitioning from PF2). WWN seems like it’d lend itself to setting-centric Story Now play, so I’d like to try doing that, but I want to make sure I have a good understanding of what I am doing to avoid incoherent play. What I’m doing now (following the Alexandrian’s hexcrawl advice) is just too onerous. It’s been several years since this campaign started, and I still haven’t keyed most of my map. With WWN, I want to delegate much of setting generation to the system and rely on its faction mechanics as a source of dynamism. If we’re doing it right, then we can play to find out what happens, and I don’t need to kill myself prepping content to maintain the setting conceit. [/QUOTE]
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