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Players establishing facts about the world impromptu during play
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<blockquote data-quote="Fenris-77" data-source="post: 8266748" data-attributes="member: 6993955"><p>Ok, in a moment of insomnia driven clarity I'm going try to and provide a more concrete example. The example is fictitious, but only because I want to play to some super common actions and tropes that haven't come up in my actual game. The adjudication is what I'm after here. So let me spin you a story...</p><p></p><p>The party has defeated some bad guys, lets say Ghouls, in a smelly crypt. They came to this godforsaken place because there was a rumour that a book could be found deep in the underbelly of a cursed monastery, a book of magic! Dum da dum!! So they fight their way down a level or two, end up in a big crypt, with say 10 large stone sarcophagi, and they fight and defeat 12 ghouls in that room. So, as a Dungeon World GM, my fist question is this: The last ghoul falls backward in a spatter of gore, the room is now silent around you, what do you do?</p><p></p><p>So lets assume here we have a fighter, a thief, a wizard and a cleric. We're playing to tropes, we might as well go all in. The thief says <em>I'm going to start cracking open coffins to look for loot. </em> The fighter, silly sod that he is, jumps in to help. The wizard, intrigued by the runes on the sarcophagi, wants to roll a lore check or some naughty word to decipher them. The Cleric, who's no one's fool, says he's going to stretch out his sense to see if there are any more undead nearby. Sounds pretty standard, right? Ok, so on to rolls and adjudication.</p><p></p><p>The thief and fighter combine and crack open a couple of sarcophagi, finding some treasure in the process. This is a successful STR roll, but obviously noisy. The wizard spend some time looking at the runes, but a bad roll means he gets nothing. The cleric rolls well, and I truthfully tell him that he sense undead nearby. OK, so those are the rolls, what the heck to do with that? Here's my story now thinking. The thief and fighter just succeeded but made a lot of noise, the wizard just boned his lore roll, and the Cleric found out there are undead nearby.</p><p></p><p>As I'm writing this, my first response would be as follows, and my first response is what's honest here if I'm going to follow the fiction in my head as I'm writing this. I have no prep for this room, no plans, and no idea. So, there's a lot of noise, the runes are undeciphered, and there are undead nearby. At this point I'm going to make a harder move, and deciding which to do (hard or soft move) is an art, not a science. In this case, given the actions, what's going to happen is that undead are going to rise out of some of the other sarcophagi and attack the party. What kind of undead? Who knows, at this point I'll turn to a random table, of which I have MANY for just this kind of situation.</p><p></p><p>So I narrate that the lids of the other sarcophagi start to slide back, a sickly green light illuminates the chamber, and movement can be seen within. Now I'm back to where I started, and I ask the party <em>What do you do?</em></p><p></p><p>I hope that makes sense in terms of the adjudication logic.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8266748, member: 6993955"] Ok, in a moment of insomnia driven clarity I'm going try to and provide a more concrete example. The example is fictitious, but only because I want to play to some super common actions and tropes that haven't come up in my actual game. The adjudication is what I'm after here. So let me spin you a story... The party has defeated some bad guys, lets say Ghouls, in a smelly crypt. They came to this godforsaken place because there was a rumour that a book could be found deep in the underbelly of a cursed monastery, a book of magic! Dum da dum!! So they fight their way down a level or two, end up in a big crypt, with say 10 large stone sarcophagi, and they fight and defeat 12 ghouls in that room. So, as a Dungeon World GM, my fist question is this: The last ghoul falls backward in a spatter of gore, the room is now silent around you, what do you do? So lets assume here we have a fighter, a thief, a wizard and a cleric. We're playing to tropes, we might as well go all in. The thief says [I]I'm going to start cracking open coffins to look for loot. [/I] The fighter, silly sod that he is, jumps in to help. The wizard, intrigued by the runes on the sarcophagi, wants to roll a lore check or some naughty word to decipher them. The Cleric, who's no one's fool, says he's going to stretch out his sense to see if there are any more undead nearby. Sounds pretty standard, right? Ok, so on to rolls and adjudication. The thief and fighter combine and crack open a couple of sarcophagi, finding some treasure in the process. This is a successful STR roll, but obviously noisy. The wizard spend some time looking at the runes, but a bad roll means he gets nothing. The cleric rolls well, and I truthfully tell him that he sense undead nearby. OK, so those are the rolls, what the heck to do with that? Here's my story now thinking. The thief and fighter just succeeded but made a lot of noise, the wizard just boned his lore roll, and the Cleric found out there are undead nearby. As I'm writing this, my first response would be as follows, and my first response is what's honest here if I'm going to follow the fiction in my head as I'm writing this. I have no prep for this room, no plans, and no idea. So, there's a lot of noise, the runes are undeciphered, and there are undead nearby. At this point I'm going to make a harder move, and deciding which to do (hard or soft move) is an art, not a science. In this case, given the actions, what's going to happen is that undead are going to rise out of some of the other sarcophagi and attack the party. What kind of undead? Who knows, at this point I'll turn to a random table, of which I have MANY for just this kind of situation. So I narrate that the lids of the other sarcophagi start to slide back, a sickly green light illuminates the chamber, and movement can be seen within. Now I'm back to where I started, and I ask the party [I]What do you do?[/I] I hope that makes sense in terms of the adjudication logic. [/QUOTE]
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