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General Tabletop Discussion
*TTRPGs General
Players establishing facts about the world impromptu during play
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<blockquote data-quote="Emerikol" data-source="post: 8267797" data-attributes="member: 6698278"><p>I think the debate around what creates a believable and consistent world is at the root of our disagreements. We don't believe them and they are utterly unbelieving that their approach isn't as good as ours at producing a living world. We just don't agree on that fundamentally. For us it won't work. I'm sure of it. When you have groups with players that can't even name their characters in a good way you don't expect them to craft complex consistent fiction on the fly off the top of their head. And when a person does it poorly it ruins the game for everyone else. </p><p></p><p>So that is the crux of it. They can talk till they are blue in the face but people like me aren't believing it. We don't experience it that way and it doesn't work for us. So all the times we've criticized the game in some way only to produce an extreme backlash that we are all wrong in our description of the problem, just confirms my view that there is something different about the way we perceive roleplaying in some fundamental way. If you want to call it Simulationism vs Narrativism, so be it but I won't because that just opens another whole can of worms.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8267797, member: 6698278"] I think the debate around what creates a believable and consistent world is at the root of our disagreements. We don't believe them and they are utterly unbelieving that their approach isn't as good as ours at producing a living world. We just don't agree on that fundamentally. For us it won't work. I'm sure of it. When you have groups with players that can't even name their characters in a good way you don't expect them to craft complex consistent fiction on the fly off the top of their head. And when a person does it poorly it ruins the game for everyone else. So that is the crux of it. They can talk till they are blue in the face but people like me aren't believing it. We don't experience it that way and it doesn't work for us. So all the times we've criticized the game in some way only to produce an extreme backlash that we are all wrong in our description of the problem, just confirms my view that there is something different about the way we perceive roleplaying in some fundamental way. If you want to call it Simulationism vs Narrativism, so be it but I won't because that just opens another whole can of worms. [/QUOTE]
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