Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Players establishing facts about the world impromptu during play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 8268473" data-attributes="member: 6698278"><p>I think people want different things out of their roleplaying games. Some people just want to shine as their characters without necessarily putting in a lot of effort in terms of playing skill. I'm not against any of it. I am only defending my one style as a legitimate choice that is fun for a lot of people. I see a lot of incorrect assumptions based, I'm assuming on bad experiences trying to play my style, that I want to point out as untrue in general. I have no desire to end or stamp out anyone's fun. </p><p></p><p>What I find interesting about all of this is that due to the language twisters, I can't even make a point on here most of the time. I go an look at a game being played and they seem to be having fun and that is a good thing. It though has the characteristics exactly as I imagined they would be yet for some reason my descriptions from my perspective are always challenged. </p><p></p><p>One thing is clear. There is something missing from a Story Now game that people like me want. Call it what you like but I find it disingenuous when so many want to twist and redefine terms every time I use one. I feel like I shouldn't comment merely to protect the English language from further deformation. </p><p></p><p></p><p>Well the the rules of the game encourage tactical behavior. More on this further down.</p><p></p><p></p><p>Yes if you are Conan and you are playing a 1st level character then you've already missed the boat in my mind. That is the problem. People don't start out in D&D as Conan. They start out as pretty much a nobody. They have to become Conan. When they are 10th or 12th level, then they can act like Conan and it likely works.</p><p></p><p>The game rules do create an implicit assumed world. D&D's assumptions are vastly different from GURPS for example. So yes, when I am playing D&D, I want the experience to be sort of like this....</p><p></p><p>Suppose you and your party were suddenly zapped into the bodies of your characters with their abilities and knowledge. A godlike voice tells you that you must complete XYZ mission (just assume the mission is the one the party decided to go on prior to the zap) or you cannot return to your own bodies. Also assume that your original body dies in a few months and in turn you die as well. If you die as your character and are not raised within time limits you die for real.</p><p></p><p>Now how would that group behave? That is exactly how I want my gamers behaving. I want them to be motivated adventurers. Will they carefully collect the resources they need to complete the mission? You better believe it they will. Will they master the "rules" of the game and play tactically and strategically at all times? You bet they will. They want to live and they want to complete the mission.</p><p></p><p>So it is not a perfect analogy but it's close. Obviously the characters don't have to go on any particular mission but when they choose to go on one they'd have the sorts of motivations mentioned. Think mountain climbers or artic explorers or even 17th century explorers to the new world. Those are the sorts who'd become adventurers.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8268473, member: 6698278"] I think people want different things out of their roleplaying games. Some people just want to shine as their characters without necessarily putting in a lot of effort in terms of playing skill. I'm not against any of it. I am only defending my one style as a legitimate choice that is fun for a lot of people. I see a lot of incorrect assumptions based, I'm assuming on bad experiences trying to play my style, that I want to point out as untrue in general. I have no desire to end or stamp out anyone's fun. What I find interesting about all of this is that due to the language twisters, I can't even make a point on here most of the time. I go an look at a game being played and they seem to be having fun and that is a good thing. It though has the characteristics exactly as I imagined they would be yet for some reason my descriptions from my perspective are always challenged. One thing is clear. There is something missing from a Story Now game that people like me want. Call it what you like but I find it disingenuous when so many want to twist and redefine terms every time I use one. I feel like I shouldn't comment merely to protect the English language from further deformation. Well the the rules of the game encourage tactical behavior. More on this further down. Yes if you are Conan and you are playing a 1st level character then you've already missed the boat in my mind. That is the problem. People don't start out in D&D as Conan. They start out as pretty much a nobody. They have to become Conan. When they are 10th or 12th level, then they can act like Conan and it likely works. The game rules do create an implicit assumed world. D&D's assumptions are vastly different from GURPS for example. So yes, when I am playing D&D, I want the experience to be sort of like this.... Suppose you and your party were suddenly zapped into the bodies of your characters with their abilities and knowledge. A godlike voice tells you that you must complete XYZ mission (just assume the mission is the one the party decided to go on prior to the zap) or you cannot return to your own bodies. Also assume that your original body dies in a few months and in turn you die as well. If you die as your character and are not raised within time limits you die for real. Now how would that group behave? That is exactly how I want my gamers behaving. I want them to be motivated adventurers. Will they carefully collect the resources they need to complete the mission? You better believe it they will. Will they master the "rules" of the game and play tactically and strategically at all times? You bet they will. They want to live and they want to complete the mission. So it is not a perfect analogy but it's close. Obviously the characters don't have to go on any particular mission but when they choose to go on one they'd have the sorts of motivations mentioned. Think mountain climbers or artic explorers or even 17th century explorers to the new world. Those are the sorts who'd become adventurers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players establishing facts about the world impromptu during play
Top