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Players establishing facts about the world impromptu during play
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<blockquote data-quote="Manbearcat" data-source="post: 8268648" data-attributes="member: 6696971"><p>I think the irony here is that overwhelmingly, Story Now games feature characters that erode, suffer, change, and perish at a profoundly higher rate than in D&D. </p><p></p><p>Ironically again, Hit Points + GM Storytelling Mandate + Metaplot + GM Force (none of which exist in Story Now games outside of Hit Points in DW...and even in DW, those HP are profoundly lower/scaling less than in D&D and you can lose half of them or all of them at any given moment in play) are probably the greatest purveyors of Power Fantasy trajectory and/or the diminishing impact of Skilled Play. 1 of those (Hit Points) is a feature of all D&D play. The other 3 are a feature of a huge % of D&D play. </p><p></p><p>D&D can be as Skilled Play as it gets. But we shouldn't pretend that it doesn't have some cultural (this is a storytelling game where the GM's job is to ensure a great and fun story is told) and technique (GM Force) and system baggage (systems and subsystems that don't play particularly nice with one another...which causes some GMs to elide crucial pieces of the Skilled Play formula of the system) to overcome to ensure that Skilled Play signal is prioritized and inoculated from the impact of competing priorities (like Storytelling mandate).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8268648, member: 6696971"] I think the irony here is that overwhelmingly, Story Now games feature characters that erode, suffer, change, and perish at a profoundly higher rate than in D&D. Ironically again, Hit Points + GM Storytelling Mandate + Metaplot + GM Force (none of which exist in Story Now games outside of Hit Points in DW...and even in DW, those HP are profoundly lower/scaling less than in D&D and you can lose half of them or all of them at any given moment in play) are probably the greatest purveyors of Power Fantasy trajectory and/or the diminishing impact of Skilled Play. 1 of those (Hit Points) is a feature of all D&D play. The other 3 are a feature of a huge % of D&D play. D&D can be as Skilled Play as it gets. But we shouldn't pretend that it doesn't have some cultural (this is a storytelling game where the GM's job is to ensure a great and fun story is told) and technique (GM Force) and system baggage (systems and subsystems that don't play particularly nice with one another...which causes some GMs to elide crucial pieces of the Skilled Play formula of the system) to overcome to ensure that Skilled Play signal is prioritized and inoculated from the impact of competing priorities (like Storytelling mandate). [/QUOTE]
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