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Players establishing facts about the world impromptu during play
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<blockquote data-quote="Emerikol" data-source="post: 8269191" data-attributes="member: 6698278"><p>Well I don't play 5e and never have in a campaign. I decided after looking at it that it was best of WOTC and me parted ways.</p><p></p><p></p><p>You are moving the goalposts. Sure if you get surprise and can wade into the enemies and kill most of them quickly that is a good strategy. And falling back to a choke point does not mean abandoning a means of escape. For example, if there is a room full of bad guys and they aren't surprised, I'm far better off fighting from the entrance than having the entire party wade into the room. I limit the number of enemies that can attack and I keep the vulnerable party members firing from the rear. Obviously as you go up in level tactics change as the party becomes vastly more powerful and more flexible in what they can do. They still work as a team though.</p><p></p><p>But realize that the rules of the game are the reality of the world. So your tactics reflect the rules. The rules are the reality. </p><p></p><p></p><p>You made a bunch of assumptions there to make your point. Those assumptions are not always true. In fact, I'd say they are rarely true. But when the planets align as you describe then sure the tactics may vary.</p><p></p><p></p><p>Now you are being a jerk. I'm talking about skilled play in OSR games as one of the objectives for fun. I don't hold that everyone has to have that objective to have fun. That is why all these different games exist because people are different and like different things. We all don't drive the same color car either.</p><p></p><p></p><p>D&D is a game that caters to becoming a super heroic figure in the world. I design worlds that fit that model. I do tend to dispense with the notion pretty quick that everyone in that world is a 0 level person. I never found that very believable.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8269191, member: 6698278"] Well I don't play 5e and never have in a campaign. I decided after looking at it that it was best of WOTC and me parted ways. You are moving the goalposts. Sure if you get surprise and can wade into the enemies and kill most of them quickly that is a good strategy. And falling back to a choke point does not mean abandoning a means of escape. For example, if there is a room full of bad guys and they aren't surprised, I'm far better off fighting from the entrance than having the entire party wade into the room. I limit the number of enemies that can attack and I keep the vulnerable party members firing from the rear. Obviously as you go up in level tactics change as the party becomes vastly more powerful and more flexible in what they can do. They still work as a team though. But realize that the rules of the game are the reality of the world. So your tactics reflect the rules. The rules are the reality. You made a bunch of assumptions there to make your point. Those assumptions are not always true. In fact, I'd say they are rarely true. But when the planets align as you describe then sure the tactics may vary. Now you are being a jerk. I'm talking about skilled play in OSR games as one of the objectives for fun. I don't hold that everyone has to have that objective to have fun. That is why all these different games exist because people are different and like different things. We all don't drive the same color car either. D&D is a game that caters to becoming a super heroic figure in the world. I design worlds that fit that model. I do tend to dispense with the notion pretty quick that everyone in that world is a 0 level person. I never found that very believable. [/QUOTE]
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