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*TTRPGs General
Players establishing facts about the world impromptu during play
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<blockquote data-quote="kenada" data-source="post: 8270329" data-attributes="member: 70468"><p>I’ve been using his language and discussing the theories in this thread because that seemed to be what other people were doing. I’d rather use language of an imperfect theory and be understood than not and spend pages upon pages haggling over semantics.</p><p></p><p>I don’t have a particular affinity for it. Story Now seems to be the most developed. You can point to games (PbtA, FitD) as exemplars of it. You can’t really say that for the other approaches. They’re either off doing their own things independently (Step On Up) or barely more than a theoretical concern (the Right to Dream).</p><p></p><p>Well, there is one part that does appeal to me: incoherence. I think regardless of what your creative agenda actually is, knowing you can’t really mix incompatible elements without screwing it up is useful. I’ve learned that the hard way trying to kit bash elements from various systems while trying to stay true to the originals.</p><p></p><p></p><p>Edwards did <em>Champions Now</em>, which was published last year, though it’s a redesign of the early editions of Champions rather than something completely new.</p></blockquote><p></p>
[QUOTE="kenada, post: 8270329, member: 70468"] I’ve been using his language and discussing the theories in this thread because that seemed to be what other people were doing. I’d rather use language of an imperfect theory and be understood than not and spend pages upon pages haggling over semantics. I don’t have a particular affinity for it. Story Now seems to be the most developed. You can point to games (PbtA, FitD) as exemplars of it. You can’t really say that for the other approaches. They’re either off doing their own things independently (Step On Up) or barely more than a theoretical concern (the Right to Dream). Well, there is one part that does appeal to me: incoherence. I think regardless of what your creative agenda actually is, knowing you can’t really mix incompatible elements without screwing it up is useful. I’ve learned that the hard way trying to kit bash elements from various systems while trying to stay true to the originals. Edwards did [I]Champions Now[/I], which was published last year, though it’s a redesign of the early editions of Champions rather than something completely new. [/QUOTE]
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