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*TTRPGs General
Players establishing facts about the world impromptu during play
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<blockquote data-quote="Campbell" data-source="post: 8270844" data-attributes="member: 16586"><p>Not when I talk about my personal desire for a coherent play agenda I'm not necessarily talking about one of the big 3 creative agendas. Those are just 3 agendas out of untold number. I do think for play to be functional we need a shared purpose or play starts drifting into this thing where everyone is in it to get their personal satisfaction. I personally might be a little weird in that having a shared purpose at the table is way more important to me than what that purpose is (although I would generally prefer to avoid traditional and especially neotraditional play). I mostly just want a game that I can learn how to play well.</p><p></p><p>I don't really think you need perfect unity of desires to reach a shared purpose. You just have to agree to play the game in front of you. My home group has all sorts of different tastes and we play different games sometimes swapping out a player or two, but we all agree to play the game in front of us. It's not exactly rocket science. We all do this for pretty much any other type of game. It's only with RPGs that we somehow try to make every game into our preferred game.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8270844, member: 16586"] Not when I talk about my personal desire for a coherent play agenda I'm not necessarily talking about one of the big 3 creative agendas. Those are just 3 agendas out of untold number. I do think for play to be functional we need a shared purpose or play starts drifting into this thing where everyone is in it to get their personal satisfaction. I personally might be a little weird in that having a shared purpose at the table is way more important to me than what that purpose is (although I would generally prefer to avoid traditional and especially neotraditional play). I mostly just want a game that I can learn how to play well. I don't really think you need perfect unity of desires to reach a shared purpose. You just have to agree to play the game in front of you. My home group has all sorts of different tastes and we play different games sometimes swapping out a player or two, but we all agree to play the game in front of us. It's not exactly rocket science. We all do this for pretty much any other type of game. It's only with RPGs that we somehow try to make every game into our preferred game. [/QUOTE]
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