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Players getting cocky (4e)
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<blockquote data-quote="Mephistopheles" data-source="post: 5185414" data-attributes="member: 4460"><p>There's nothing wrong with the players enjoying that their characters are powerful and successful. It's all relative, however; too much success too easily can lead to boredom.</p><p></p><p>If you're having trouble challenging them tactically, as your post seemed to imply, you might take a look at Stalker0's thread on avoiding grind: from memory there are some good tips in there not only on avoiding grind but also on setting up fast and furious encounters that can be pretty hard hitting.</p><p></p><p>You can also throw them strategic curveballs. Perhaps whoever they've been working for with such stellar success turns out to have motives that are not what they seemed and their success will come back to haunt them as they set about undoing what they set in motion - although I use such devices sparingly lest the players come to suspect anyone who asks them to do anything.</p><p></p><p>You need to be enjoying the game or there's no point in you running it, but make sure you have a correct read on your players before turning the game upside down: if you're all having fun and aren't bored you may not have a problem that needs fixing.</p></blockquote><p></p>
[QUOTE="Mephistopheles, post: 5185414, member: 4460"] There's nothing wrong with the players enjoying that their characters are powerful and successful. It's all relative, however; too much success too easily can lead to boredom. If you're having trouble challenging them tactically, as your post seemed to imply, you might take a look at Stalker0's thread on avoiding grind: from memory there are some good tips in there not only on avoiding grind but also on setting up fast and furious encounters that can be pretty hard hitting. You can also throw them strategic curveballs. Perhaps whoever they've been working for with such stellar success turns out to have motives that are not what they seemed and their success will come back to haunt them as they set about undoing what they set in motion - although I use such devices sparingly lest the players come to suspect anyone who asks them to do anything. You need to be enjoying the game or there's no point in you running it, but make sure you have a correct read on your players before turning the game upside down: if you're all having fun and aren't bored you may not have a problem that needs fixing. [/QUOTE]
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