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Player's Guide to Faerûn...more power??
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<blockquote data-quote="Epametheus" data-source="post: 1409598" data-attributes="member: 719"><p>A cleric that takes this class is giving up his spell progression, which is a pretty big hit for a cleric.</p><p></p><p>A lot of the abilities are Charisma-dependant, and these are <em>dwarves</em> that we're talking about.</p><p></p><p>ABout half of the abilities are dedicated towards making the warhammer a decent ranged weapon. Which is nice stylistically, but hardly practical.</p><p></p><p>Damage Reduction, Powerful Grip, and Thunderstrike are probably the best passive abilities of the class, though they <em>are</em> rather nice.. My inclination would be to take away the damage reduction, since that's treading on the toes of the Dwarven Defender.</p><p></p><p>In actual play, this class probably isn't as bad as it looks.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 1409598, member: 719"] A cleric that takes this class is giving up his spell progression, which is a pretty big hit for a cleric. A lot of the abilities are Charisma-dependant, and these are [i]dwarves[/i] that we're talking about. ABout half of the abilities are dedicated towards making the warhammer a decent ranged weapon. Which is nice stylistically, but hardly practical. Damage Reduction, Powerful Grip, and Thunderstrike are probably the best passive abilities of the class, though they [i]are[/i] rather nice.. My inclination would be to take away the damage reduction, since that's treading on the toes of the Dwarven Defender. In actual play, this class probably isn't as bad as it looks. [/QUOTE]
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Player's Guide to Faerûn...more power??
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