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Player's Guide Update Part II
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<blockquote data-quote="Jraynack" data-source="post: 3910453" data-attributes="member: 13894"><p>The holiday was fair, thanks - can't complain though since it was a holiday.</p><p></p><p>We are at the mercy of an edition change, thus somethings we wanted to do for the Feudal Lord campaign (prestige paladins, gnome changes, and the like) will wait until we see what 4th has in store.</p><p></p><p>Therefore, player classes from the PHB remain largely unchanged (save for the cleric) - for now.</p><p></p><p>In Player's Guide, expect to see a lot more things to do with action points, especially with feats. Also, we begin drawing distinctions between being a peasant, noble, freeman, etc. The book will not be the campaign setting, but serve as a base from which to build when 4th comes out.</p><p></p><p>The Hillands (or southlands) is in for a cultural overhaul. Orcs, for instance, are only a hundred or so years old as a race, created by the union of trolls and humans. Orcs, in the setting, are trying to find themselves as a race and their place in the world - in a world that will not give them room to breath, thus they are forced to carve their own piece of land.</p><p></p><p>We want most adventurers struggling with human lords, clergy, corrupt merchants, and the like as well as trying to free themselves from being political pawns (The Shew Stone adventure is a good example of this). Monsters, as you said, should be monstrous.</p><p></p><p>The Squire prestige class is replaced by Squire feats - feats that are useful but become even more so if you advance in a knight prestige class. As for other mechanics, we are selective in what we are putting into the guide because we are not sure what 4th edition holds. It seems a lot of their ideas - "points of light" - roles of demons and devils, etc. seem to fit nicely with what we initially had planned. But they are so cryptic in what they are releasing, it is hard to tell.</p><p></p><p>So for now, expect the new rules to be innovative ideas that compliment the old rules of 3.5 - we hope most carry over to 4th, but we have to wait and see. As for True20, I feel the setting will fit nicely into that rules set.</p></blockquote><p></p>
[QUOTE="Jraynack, post: 3910453, member: 13894"] The holiday was fair, thanks - can't complain though since it was a holiday. We are at the mercy of an edition change, thus somethings we wanted to do for the Feudal Lord campaign (prestige paladins, gnome changes, and the like) will wait until we see what 4th has in store. Therefore, player classes from the PHB remain largely unchanged (save for the cleric) - for now. In Player's Guide, expect to see a lot more things to do with action points, especially with feats. Also, we begin drawing distinctions between being a peasant, noble, freeman, etc. The book will not be the campaign setting, but serve as a base from which to build when 4th comes out. The Hillands (or southlands) is in for a cultural overhaul. Orcs, for instance, are only a hundred or so years old as a race, created by the union of trolls and humans. Orcs, in the setting, are trying to find themselves as a race and their place in the world - in a world that will not give them room to breath, thus they are forced to carve their own piece of land. We want most adventurers struggling with human lords, clergy, corrupt merchants, and the like as well as trying to free themselves from being political pawns (The Shew Stone adventure is a good example of this). Monsters, as you said, should be monstrous. The Squire prestige class is replaced by Squire feats - feats that are useful but become even more so if you advance in a knight prestige class. As for other mechanics, we are selective in what we are putting into the guide because we are not sure what 4th edition holds. It seems a lot of their ideas - "points of light" - roles of demons and devils, etc. seem to fit nicely with what we initially had planned. But they are so cryptic in what they are releasing, it is hard to tell. So for now, expect the new rules to be innovative ideas that compliment the old rules of 3.5 - we hope most carry over to 4th, but we have to wait and see. As for True20, I feel the setting will fit nicely into that rules set. [/QUOTE]
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