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Players: Guiding Morals in Playing
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<blockquote data-quote="Mad_Jack" data-source="post: 8983352" data-attributes="member: 6750306"><p>As a player:</p><p></p><p>- <em>Leave your personal stuff at the door. </em></p><p></p><ul> <li data-xf-list-type="ul">Never bring your emotional issues, politics, religion or biases into the game.</li> <li data-xf-list-type="ul">If you're having a bad day (or week, or year, or life) you don't inflict it on the rest of the group.</li> <li data-xf-list-type="ul">If your character is just a way to indulge in your personal fantasies without real-world limitations or consequences, go write a novel instead.</li> </ul><p></p><p></p><p>- <em>Always bring your A game to the table.</em></p><p></p><ul> <li data-xf-list-type="ul">If you say you're going to be there, be there. Don't blow off a session without a legitimate reason and always show up on time. If you can't make it, inform the DM as far ahead of time as you can.</li> <li data-xf-list-type="ul">Always show up to the game as clean and presentable as possible - shower and brush your teeth if you haven't already, and if you're coming to the game straight from work, at least try to wash up first or put on a clean shirt.</li> <li data-xf-list-type="ul">Come to the table with everything you need to play, i.e., dice, books, character sheet, pencil, whatever.</li> <li data-xf-list-type="ul">Know the rules that affect your character - know what their abilities and spells do, know the math for their attacks and spell DCs and if you're planning to use skills extensively know the numbers for those as well (i.e., how far your character can jump, etc.)</li> <li data-xf-list-type="ul">Pay attention during the game, and actively participate. Don't zone out until it's your turn, don't disrespect others by talking over them when it's their turn, don't hog the spotlight...</li> </ul><p></p><p></p><p> - <em>Commit to the game.</em></p><p></p><ul> <li data-xf-list-type="ul">You volunteered to play in the game, so it's on you to make it an enjoyable experience for yourself, while respecting the social contract and not making it less fun for others.</li> <li data-xf-list-type="ul">Always look for ways to make the game fun for everyone. Look for opportunities to let the other characters shine, and when it's your turn in the spotlight try to make it entertaining for the others if you can.</li> <li data-xf-list-type="ul">Go with it. When the group makes a decision, or the DM drops an obvious plot hook, lean into it and run with it. Don't be that guy who drags their feet, sulks, incessantly complains, or even tries to sabotage things when the rest of the group wants to do something that you're not all that interested in, or that doesn't align with your character's motivations/story.</li> </ul></blockquote><p></p>
[QUOTE="Mad_Jack, post: 8983352, member: 6750306"] As a player: - [I]Leave your personal stuff at the door. [/I] [LIST] [*]Never bring your emotional issues, politics, religion or biases into the game. [*]If you're having a bad day (or week, or year, or life) you don't inflict it on the rest of the group. [*]If your character is just a way to indulge in your personal fantasies without real-world limitations or consequences, go write a novel instead. [/LIST] - [I]Always bring your A game to the table.[/I] [LIST] [*]If you say you're going to be there, be there. Don't blow off a session without a legitimate reason and always show up on time. If you can't make it, inform the DM as far ahead of time as you can. [*]Always show up to the game as clean and presentable as possible - shower and brush your teeth if you haven't already, and if you're coming to the game straight from work, at least try to wash up first or put on a clean shirt. [*]Come to the table with everything you need to play, i.e., dice, books, character sheet, pencil, whatever. [*]Know the rules that affect your character - know what their abilities and spells do, know the math for their attacks and spell DCs and if you're planning to use skills extensively know the numbers for those as well (i.e., how far your character can jump, etc.) [*]Pay attention during the game, and actively participate. Don't zone out until it's your turn, don't disrespect others by talking over them when it's their turn, don't hog the spotlight... [/LIST] - [I]Commit to the game.[/I] [LIST] [*]You volunteered to play in the game, so it's on you to make it an enjoyable experience for yourself, while respecting the social contract and not making it less fun for others. [*]Always look for ways to make the game fun for everyone. Look for opportunities to let the other characters shine, and when it's your turn in the spotlight try to make it entertaining for the others if you can. [*]Go with it. When the group makes a decision, or the DM drops an obvious plot hook, lean into it and run with it. Don't be that guy who drags their feet, sulks, incessantly complains, or even tries to sabotage things when the rest of the group wants to do something that you're not all that interested in, or that doesn't align with your character's motivations/story. [/LIST] [/QUOTE]
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