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Player's Handbook 2: I haz it
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<blockquote data-quote="Dice4Hire" data-source="post: 4701116" data-attributes="member: 55066"><p>The one that seems the coolest is </p><p></p><p>invoke the Absolute Dark</p><p>Area burst 2 within 20</p><p>Wisdom vs Fort</p><p></p><p>Hit 6d6+wis Miss for half</p><p></p><p>Effect create zone of darkness that slows, deals 10 damage and slides one square to the center if they start their turn in the area. You can dismiss the zone</p><p></p><p>If you sustain, it grows one square to a maximum burst 5</p><p></p><p>Looks really nasty as if the target does not have teleportation, or cannot be pushed or slid out of the are, it might well be inescapable, especially after it has been sustained a round or two.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 4701116, member: 55066"] The one that seems the coolest is invoke the Absolute Dark Area burst 2 within 20 Wisdom vs Fort Hit 6d6+wis Miss for half Effect create zone of darkness that slows, deals 10 damage and slides one square to the center if they start their turn in the area. You can dismiss the zone If you sustain, it grows one square to a maximum burst 5 Looks really nasty as if the target does not have teleportation, or cannot be pushed or slid out of the are, it might well be inescapable, especially after it has been sustained a round or two. [/QUOTE]
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