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<blockquote data-quote="chando" data-source="post: 4702908" data-attributes="member: 37875"><p>I think i was not made myself clear when talking about the feats.</p><p>I have no problem, at all, when feats restricted by race or class and was not talking about this in my post. I actually like this ones. (even with their little problems)</p><p>I was talking about feats like weapon/implement expertise kind of feats. In the current game, you NEED to take it or will fall behind in your hit chances. Epic Defenses(the one that gives you a boring +2 feat bonus to all non-ac defenses) will probably be assumed by the design with monsters trying to hit that particular number. Epic feats that add untyped bonus to defenses of +3 on top of the Epic Defenses are also boring has hell with not one bit of flavor.</p><p></p><p>The thing is, they miscalculated the hit chances when the first PHB came out, and then, instead of changing/updating the system, they print a feat that most characters will have to take(so you just take away one feat of everyone). Some will have to take both Weapon and Implement expertise, and anyone using two types of implements or weapons is also penalized by this.</p><p></p><p>Again this is not about feats having a simple mechanical benefits in game. Recharge an encounter power when you spend an AP is a mechanical benefit with a nice flavor, that brings something new to the game instead of making you have big numbers whitout any additions to the FUN.</p><p>They said that feats in 4e was not to be must-haves, just nice benefits to custumize your character. It was nice, but now theres these "absolutely every character must have, some need twice" feats and more and more feats that don't custumize anything comming out.</p><p>If this proves to be a tendency, then at books like PHB 3 and 4 we will probably have more of these. and all of the sudden, characters generetion give you no more 18 feats slots, but 10 feats to work with, because you need weapon expertise, paragon defenses, some future armor expertise, power especiallity and wharever more they add.</p><p>I hope they stop in this one as they can be easely house-ruled to give the character a + to hit at levels 5/15/25, and we can live with only a few boring bonus to defenses if they not become too much must-have. Give me colorful feats, specific feats, racial and class feats. just don't give me "must have or screwed" feats.</p><p></p><p></p><p>Anyway, sorry for the wall of text, if someone wish to continue the discussion maybe we should fork to new thread and focus this one in more spoilers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="chando, post: 4702908, member: 37875"] I think i was not made myself clear when talking about the feats. I have no problem, at all, when feats restricted by race or class and was not talking about this in my post. I actually like this ones. (even with their little problems) I was talking about feats like weapon/implement expertise kind of feats. In the current game, you NEED to take it or will fall behind in your hit chances. Epic Defenses(the one that gives you a boring +2 feat bonus to all non-ac defenses) will probably be assumed by the design with monsters trying to hit that particular number. Epic feats that add untyped bonus to defenses of +3 on top of the Epic Defenses are also boring has hell with not one bit of flavor. The thing is, they miscalculated the hit chances when the first PHB came out, and then, instead of changing/updating the system, they print a feat that most characters will have to take(so you just take away one feat of everyone). Some will have to take both Weapon and Implement expertise, and anyone using two types of implements or weapons is also penalized by this. Again this is not about feats having a simple mechanical benefits in game. Recharge an encounter power when you spend an AP is a mechanical benefit with a nice flavor, that brings something new to the game instead of making you have big numbers whitout any additions to the FUN. They said that feats in 4e was not to be must-haves, just nice benefits to custumize your character. It was nice, but now theres these "absolutely every character must have, some need twice" feats and more and more feats that don't custumize anything comming out. If this proves to be a tendency, then at books like PHB 3 and 4 we will probably have more of these. and all of the sudden, characters generetion give you no more 18 feats slots, but 10 feats to work with, because you need weapon expertise, paragon defenses, some future armor expertise, power especiallity and wharever more they add. I hope they stop in this one as they can be easely house-ruled to give the character a + to hit at levels 5/15/25, and we can live with only a few boring bonus to defenses if they not become too much must-have. Give me colorful feats, specific feats, racial and class feats. just don't give me "must have or screwed" feats. Anyway, sorry for the wall of text, if someone wish to continue the discussion maybe we should fork to new thread and focus this one in more spoilers :) [/QUOTE]
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