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<blockquote data-quote="chando" data-source="post: 4704176" data-attributes="member: 37875"><p>The thing is, Slow simple make your move = 2</p><p></p><p>While you can't increase your speed, run does not increase your speed. Is not "you gain a bonus 2 to speed". Its a move your speed(2 if slowed) + 2 squares and grant CA. That is fine to me, as the monster just granted CA to everyone. And he takes a -5 penalty to attacks and provokes OA. But by RAW, you can RUN or double move, or even double run if you want the move 8 squares. you are not increasing your speed. The slow does not prevent you from moving more then 2 in your turn. If you use a power that alows you to shif your wisdom, you shift that. If you use a power that aloes you to move your speed before the attack, you move your speed of 2.</p><p></p><p>Slow is nice as if the monster can't reach anyone in 2 squares, he have to run, grant CA and probably miss the attack. or double move (double run) and do no standard action this turn, making it close to daze. Its nice, but as an epic level controler power, its just not that nice, especially since we have creatures that teleport as a commun thing by this tier.</p><p></p><p></p><p>seconded!</p></blockquote><p></p>
[QUOTE="chando, post: 4704176, member: 37875"] The thing is, Slow simple make your move = 2 While you can't increase your speed, run does not increase your speed. Is not "you gain a bonus 2 to speed". Its a move your speed(2 if slowed) + 2 squares and grant CA. That is fine to me, as the monster just granted CA to everyone. And he takes a -5 penalty to attacks and provokes OA. But by RAW, you can RUN or double move, or even double run if you want the move 8 squares. you are not increasing your speed. The slow does not prevent you from moving more then 2 in your turn. If you use a power that alows you to shif your wisdom, you shift that. If you use a power that aloes you to move your speed before the attack, you move your speed of 2. Slow is nice as if the monster can't reach anyone in 2 squares, he have to run, grant CA and probably miss the attack. or double move (double run) and do no standard action this turn, making it close to daze. Its nice, but as an epic level controler power, its just not that nice, especially since we have creatures that teleport as a commun thing by this tier. seconded! [/QUOTE]
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