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Player's Handbook 2: I haz it
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<blockquote data-quote="chando" data-source="post: 4710065" data-attributes="member: 37875"><p>I agree with all the lasts posts here. The warden can get a little sticky(not has much has the fighter, but is something) and can function pretty much in similar ways to the fighter.(especially with the feat that add slow on OA) The fighter has a bonus when enemies use the "shift+charge" to get away, but then the <strong>Warden's Grasp </strong>can slide the target either to flanking(or easy future flanking) or back to the warden if close. </p><p></p><p>Not has good has getting a attack when it shift, but good enough. In other situations, they are pretty comparable, except when the enemy teleports or something, in witch case the warden can at least use Warden's grasp to do something, while the fighter does nothing vs nonadjacent enemies marked.</p><p></p><p>Their attacks also tend to create dificult terrain or slow enemies more often also. We have to wait until the Primal Power book so that the warden has more or less the same number of options has the fighter, but I say they can be pretty close defenders in play.</p><p></p><p>Even if in the end the fighter does menage to be better, the warden seems to turns out to be more dynamic and FUN to play, witch is a major selling point. really, Villains menace or Come Back Strike are nice, but the <strong>Polymorphs </strong>with nice bonuses AND a nice attack on top of it seems better IMHO. comparable to stances in some ways, but more fun most of the time.</p><p></p><p>All I know is that I'm going to build a shifter warden as soon as I get my copy of the PHB2. Maybe a dwarf or half-orc. (as well as a half-orc barbarian I'm planing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="chando, post: 4710065, member: 37875"] I agree with all the lasts posts here. The warden can get a little sticky(not has much has the fighter, but is something) and can function pretty much in similar ways to the fighter.(especially with the feat that add slow on OA) The fighter has a bonus when enemies use the "shift+charge" to get away, but then the [B]Warden's Grasp [/B]can slide the target either to flanking(or easy future flanking) or back to the warden if close. Not has good has getting a attack when it shift, but good enough. In other situations, they are pretty comparable, except when the enemy teleports or something, in witch case the warden can at least use Warden's grasp to do something, while the fighter does nothing vs nonadjacent enemies marked. Their attacks also tend to create dificult terrain or slow enemies more often also. We have to wait until the Primal Power book so that the warden has more or less the same number of options has the fighter, but I say they can be pretty close defenders in play. Even if in the end the fighter does menage to be better, the warden seems to turns out to be more dynamic and FUN to play, witch is a major selling point. really, Villains menace or Come Back Strike are nice, but the [B]Polymorphs [/B]with nice bonuses AND a nice attack on top of it seems better IMHO. comparable to stances in some ways, but more fun most of the time. All I know is that I'm going to build a shifter warden as soon as I get my copy of the PHB2. Maybe a dwarf or half-orc. (as well as a half-orc barbarian I'm planing :)) [/QUOTE]
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