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<blockquote data-quote="FadedC" data-source="post: 6341872" data-attributes="member: 55463"><p>The biggest thing I'm looking to see change is the barbarian. As Ruin Explorer said he's ridiculously defensive and hard to kill, but much more of a problem is that he gets that ability at lvl 1 meaning every non caster would probably multiclass into 1 lvl of barbarian.</p><p></p><p>Feats didn't bother me quite as much, I still saw plenty of interesting choices even if there were plenty that will be rarely taken. I disagree that the healing ability from the healer's kit should be possible without the feat, that's a lot of potential healing that the feat provides, much more efficient than a low level cleric.</p><p></p><p>Classes were the most interesting part, especially the massive number of sub classes some classes had.</p></blockquote><p></p>
[QUOTE="FadedC, post: 6341872, member: 55463"] The biggest thing I'm looking to see change is the barbarian. As Ruin Explorer said he's ridiculously defensive and hard to kill, but much more of a problem is that he gets that ability at lvl 1 meaning every non caster would probably multiclass into 1 lvl of barbarian. Feats didn't bother me quite as much, I still saw plenty of interesting choices even if there were plenty that will be rarely taken. I disagree that the healing ability from the healer's kit should be possible without the feat, that's a lot of potential healing that the feat provides, much more efficient than a low level cleric. Classes were the most interesting part, especially the massive number of sub classes some classes had. [/QUOTE]
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